ok so pairjax was maf all along i guess huh good to know
But that implies there's another way for mad to steal items besides a night kill and how would we know a role like that exists in a game like this...
because, like i said:
fog's items that he had on death arent the same ones he claimed, so it seems theres at least 1 other role that can mess with someones inventory other than me, so that might be a maf one
With hindsight, this game is entirely based on towns cooperation, we can trade items, we can pick up items from the lynch pool and due to town outnumbering mafia we have a higher chance of picking up said item. This game item wise is heavily stacked in towns favour. Now it's been revealed there is basically a bulletproof vest in play (the cow), it's obvious that the best move town could have done day 0 was to mass claim items and worked to give all of them to certain players day 0, with (what should have been) an uncc'd doc and a bulletproof vest, town could have made the alien detector night 1 and won the game immediately.
you're making a lot of assumptions about what mafia roles there may or may not be
e.g. mafia interfering with item transmission via driver roles/roleblocks, using their kill/steal to get the items
they need to build something while stopping town from building anything useful
you're also assuming mafia don't have any of the alien detector items, which is incorrect since two of the items haven't been claimed and therefore scum has them and are lying about them. lying about your items in a massclaim is easy, it's not like we can find who's lying because 'your item sounds fake'
However, I can't see a world where the hosts did not predict a mass claim day 0 as they happen so frequently so they must have done something to prepare for this outcome.
i think there's been one game ever in which this happened
but also again, they didn't necessarily believe all players would agree massclaiming items is a good idea, because of the aforementioned possibilities
The best solution?
An anti-town item stealing role. This could either be mafia or some form of 3rd party with a hoarding/specific item combo win condition.
a good solution yes, though not the only one I will add
Why would there be a townsided item stealing role?
to steal items from mafia who probably have something to build
possibly also to act as another tim role, just as there were 2 night chat roles
possibly both were had in mind when the hosts made my role
It renders all need of town cooperation redundant, it renders Timdood redundant. Why would we need to know their names or trust each other to trade if inf can just steal the items from anybody suspicious anyway?
saying that my role renders all of town cooperation and/or tim's role redundant is completely untrue and you know it
RE making tim redundant: i can perform the same item check action that tim can yes, that doesnt make him redundant, it means we can target 2 people per night instead of 1, 1 instead of 0 if one of us is roleblocked.
RE making town's cooperation redundant: i can also only target one player per night, i need 4 items to build it. how likely do you think it is that i'd have been able to singlehandedly build the alien detector without town being able to send items to one another, before the end of the game, bearing in mind 2 of the items i need are in scum's hands? town being able to give items doesnt make the process
much easier, granted, but it does make it easier so that i dont necessarily have to target 4 separate people to get all the items i need once we've actually managed to get them in town's hands - e.g. if 2 or more separate town individuals have an item during a night (e.g if town starts with 1 and if town lynched maf who had one of the items, town all piled on that item to decrease chances of scum taking it, and therefore 1 random townie now has one of the items), we can have made a plan to give all items to x player, who i will then target.
and those two answers shouldve also answered your question about why you would need to know names/trust to trade if i exist as well.
Factoring this in with the notion that town could've/should've mass claimed day 0 a townsided thief would have made the game free.
again, youre assuming maf dont have thiefs/blockers/drivers/items-theyre-looking-for-themselves
When inf asked around before whether anybody else had items stolen, nobody responded positively (Afaik, may have missed the post). So the fact that info is implying someone else may have stolen the cow despite no other thief roles other than himself being present on the previous nights, it's fair to say this worry is unfounded.
first of all, you have no idea what my intent is behind asking that question
second of all, there is evidence of another thief/item-swapping role, as ive already said RE fog's items changing, so its fair for me to imply my cow may have been stolen
im not worried either and im not sure where youre getting that from
Inf has always been one to coyly dance in the spotlight of mafia. Looking to uproot and stir as much thought as possible without disrupting or outing any townie secrets that could be unproductive if made apparent in the thread... and quite honestly, he's done an outstanding job at keeping up that visage despite being scum. It almost had me fooled.
i have no idea what this means, or in what way you think ive been doing this
However, as Mars quite rightly pointed out. His theorycrafting and posturing goes far beyond the realm of realism in this mafia game. He remains confident and astute yet goes off on tangents theorising niché situations that explain his view, passing them off as a likely scenario. (great examples would be Erik's weird behaviour day 0 or Unu and the blocker)
my theorycrafting and posturing do not go far beyond the realm of realism, because everything ive said has been realistic. you may disagree with my read on people, but that doesnt mean my opinions have been unrealistic. otherwise theyd have been wrong. and both of my opinions that you reference here were correct. you might say you personally think its an unlikely explanation for their behaviour, but that'd be our intuitions disagreeing on whats happening.
It feels unhelpful and confusing, muddying the waters and confusing those who may not be paying full attention to the game whilst contributing nothing productive.
this is the one thing i will agree with you on. ive done a tragic job of being concise and communicating clearly this game, and i think i have made things far more confusing than necessary. i do disagree that ive contributed nothing productive though. contributing the gamebreaking town item is one example of something i contributed that im sure you agree is productive.
(furthermore, the mafia blocker point seems really dumb in the context of the game man, this game is run by items not power roles, at least try to be inventive with ur nonsense smh my head)
im not sure what this point is referring to, but we have power roles as well as items, so it only makes sense to consider both. not sure where your confidence of the game being 'run by items' comes from
He was also way too calm and collected when he was almost lynched day 0 but jumped at the opportunity to lynch fog instead. You'd think with such an OP power role he'd be more outspoken about his value to the town.
excuse me did you miss when i was spam posting and bolding my posts about my value to the town?
and its hardly reasonable to say i jumped at the opportunity to lynch fog instead. i was one of two people (the other being pairjax) to start the wagon on fog, and i wasnt even close to being lynched at that point.
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anyways this entire argument feels biased and coming from an agenda to push on me rather than actually organically coming to the conclusion im scum. i dunno why it feels that way to me, but it reeks of it