Addressing the decline of EscapeRestart/Blocktopia.

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rosekill

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Personally, i feel as if we have kind of started beating a dead horse.
About 6 months ago i was warned for saying "Minecraft is dying". And now that this is the public consensus can we just agree to stop the bullshit about feelings right here, you may like a game and you make think one thing about it but that does not mean that you can just go around warning people who think differently than you and trying to hide the facts. (You know who you are...)
 

Jubjubers

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I can't agree here. The community was exclusively Minecraft before we started opening up to other games. Blocktopia/EscapeRestart has never been a League community. No one is trying to "shove Minecraft down people's throats", we're a Minecraft community trying to become something more.
If we are still a Minecraft community, how come the servers always have far less people than the amount of LoL players chilling on TeamSpeak?

We've naturally pushed away into different games as the community matured, and right now it'd be fair enough to call the current community that simply because of the proportions of the number of active players.

I think fixed version may be closer to truth - they seem to be more organized that other games sub-communities - MC players seems to be mostly causal guys, who like to play on MC from time to time.
Also most of them staffed some Blocktopia servers in past
You reeally cannot do the whole Nixon quiet majority thing if the numbers aren't actually there. Even so, the proportion of people who have League and are also remaining quiet is pretty high.
 
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Naoh

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If we are still a Minecraft community, how come the servers always have far less people than the amount of LoL players chilling on TeamSpeak?

We've naturally pushed away into different games as the community matured, and right now it'd be fair enough to call the current community that simply because of the proportions of the number of active players.
Frankly, I feel like both our opinions are biased by the fact that we surround ourselves with what we're fighting for. I have never liked LoL, and prefer Minecraft. You have been surrounding yourself with the LoL group for a bit now. I don't know what your stance on Minecraft is, but considering, I'd say you don't like it that much right now.
 

Jubjubers

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Frankly, I feel like both our opinions are biased by the fact that we surround ourselves with what we're fighting for. I have never liked LoL, and prefer Minecraft. You have been surrounding yourself with the LoL group for a bit now. I don't know what your stance on Minecraft is, but considering, I'd say you don't like it that much right now.
I haven't played LoL since 2012, don't enjoy the game and find a hefty proportion of the League community a bit obnoxious, so I don't see why you think I'm defending them. I'm indifferent to Minecraft and League, I'm just stating how I see things.
 

Jayfeather

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Few quick things:

1.) lotta misconceptions in this thread.
-homey =/= literally dead
without advertising we will never have viable servers, so if that's the direction we take then getting new members won't ruin your close knit experience (we're trying to get back to a homely level from almost 0 people)
-a second misconception would be that TNT, or classic in general would be a good idea. Going back that far to reclaim something that you call "the golden age" without you ever actually experiencing it to have some basis on how good it is is really just silly
-a third is that "minecraft is on its way out". appropriate to say a few years ago, its almost offensive to consider now. minecraft has been officially dead for at least an entire year. to say its anything less, like, "starting to lose popularity" is actually insane. minecraft is so fucking dead its indescribable

2.) league is literally confirmed to be bigger than minecraft so that's chill I guess (in terms of the world not the community)
3.) the amount of active league players is bigger than the amount of active minecraft players no question (and many g-mod players are crossovers from league anyways) it would be like comparing 12/ infinity to 0/50 anything divided by 0 is 0 sorry minecraft
4.) mention religion again I dare you
5.) jub, iguana, and sploorky have probably the best solutions. overhaul didn't work and old minecraft didn't work so we should really become a community of people who play games instead of a community of server hosters

edit: oh 6.) it'd be petty to ban jub stay mad :^o
 

Sploorky

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Why don't we collectively do what we think is fun? If people want to play minecraft, open a minecraft server. If people want to play TTT, open a TTT server. When they get bored, close it. It'd be more free flowing then the rigid server structure we have now, allowing for a closer community feel.
 
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YouWould

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fyi, none of us (us = people who play league of legends/are within the group that rosekill is associated with) condone what he's doing. We couldn't stop 9/11, we can't stop rosekill. sorry. literally no one is pushing him to make these posts.
9/11 and rosekill are both very different...
But it's not just rosekill
 

paceboys

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9/11 and rosekill are both very different...
But it's not just rosekill
The only person posting in this thread actively TRYING to attack people are rosekill, who is from our group, and has the potential to 'represent' our views/actions, which isn't the case

Basically at the moment an idea being passed around our teamspeak is that having a league subcommunity and a minecraft main community is toxic.

The issue is game diversity. If people are playing different games they will have different groups, and those different groups may or may not cooperate. There's different diversity for different games people play, and if people dislike league/especially dislike the group aside from how the game is, nothing productive will happen.

One solution being suggested at the moment is that there is no solution. The community was popular back in the day because minecraft was popular back in the day, and trying to be focused on minecraft is pointless.

The other solution being suggested is that the community should be based around the forums/teamspeak. Public communication is an easy way for people to mesh as groups and we're not seeing any positive results from that in our different groups of different games. I'm not one of the people suggesting to remove all of the minecraft servers because I too enjoy the game once in a while, but it just doesn't have enough steam left in it.

Look at this, for example (plz no advert): http://www.seriousttt.com/

This community is completely focused around TTT. Our TTT server is very unpopular and has very rough patches of activity because we're not looking for people who play TTT, we're looking for people who play. We're expecting that people will join and become accustomed to the games played, but that's not working. The reason massive communities like shotbow stay so massive (even while being focused around minecraft) is that they were there at the start of premium and they had the good ideas for servers, and they made them public, popular, and permanent. People will play AoD and think 'Yeah this is fun but only 4 people gets boring' then hear about shotbow and be able to play in a group of 30, die, then switch to a new game. We can't keep trying to do some of everything like this, it's just not going to work. We need to become centered around something that is global to our community, and I think the solution is teamspeak.



Normal day on teamspeak. We're set up to support more people who use teamspeak to communicate but no one uses it except like 70% league 15% group1 15% group2. Normally this wouldn't be an issue but in this community we rely on people to actively communicate to stay alive, because the games we're 'centered' around right now aren't attracting anyone.

We need to keep the sheep we have in the fences before we can try to let more in.
 

Ronaldo

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The issue is game diversity. If people are playing different games they will have different groups, and those different groups may or may not cooperate. There's different diversity for different games people play, and if people dislike league/especially dislike the group aside from how the game is, nothing productive will happen.

One solution being suggested at the moment is that there is no solution. The community was popular back in the day because minecraft was popular back in the day, and trying to be focused on minecraft is pointless.

Look at this, for example (plz no advert): http://www.seriousttt.com/

This community is completely focused around TTT. Our TTT server is very unpopular and has very rough patches of activity because we're not looking for people who play TTT, we're looking for people who play.


Anyways, the way this works right now is that the community is focused on several different games that we support. It's not working well because it splits up the community into different groups, and those groups start arguments, fights, and drama against each other, as seen in this thread. Unfortunately at this point I don't think there's a clear solution to this unless we actually point our focus to a specific game that can actually attract others to join the community. Minecraft doesn't work anymore because Minecraft isn't a game that people play nowadays. It worked back in 2011 because it was a very popular game back then.
 
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paceboys

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Anyways, the way this works right now is that the community is focused on several different games that we support. It's not working well because it splits up the community into different groups, and those groups start arguments, fights, and drama against each other, as seen in this thread. Unfortunately at this point I don't think there's a clear solution to this unless we actually point our focus to a specific game that can actually attract others to join the community. Minecraft doesn't work anymore because Minecraft isn't a game that people play nowadays. It worked back in 2011 because it was a very popular game back then.
all I took was the quote about game diversity and how minecraft was popular 'back in the day'
 

Ronaldo

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all I took was the quote about game diversity and how minecraft was popular 'back in the day'
You also took my serious TTT example, except you phrased it in your own words. Fair enough though.

One a side note, the serious TTT example is not as great of an example as it should be because that community has been around for a while and it's the only popular TTT server that there is, so 90% of the players that are looking to play TTT will most likely be joining their servers because it's usually has a great amount of players on a daily basis (It's also a well developed server with supported developers, features, etc).

Regardless of that, it's still something that unites their community as a whole because it's focused around one game that every there plays, while offering discussions for different games that other people there also play at the same time. I think if this community worked like that, it would definitely help this diversity issue, but the only issue now is the game that the community has to focus on and if it can attract others looking to join a community/a group playing the game. It use to work for Minecraft for us obviously, but can't work for us anymore because MC isn't a popular game. It has to be a very popular game that people do play nowadays and something that will attract newer people to join.

This is, however, just my own opinion on how to get this community to go anywhere if it wants to continue into the future. Feel free to chime in any additional comments on this.
 
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Psycho

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Gonna post some data that I have for Create during this past weekend- Take it as you want or whatever and this might be silly, but for anyone else that's pointing out that "Minecraft is dying", "League has more players", or "The servers aren't doing well", etc. because all I see are opinions (which are fine) but sometimes data is good to back stuff up.

DailyReports from Ontime data for Create:
2015.05.08 - 18 Players join | 11 players with over 10mins on the server.
2015.05.09 - 30 Players join | 17 Players over 10mins
2015.05.10 - 40 Players join | 30 Players over 10mins
2015.05.11 - 32 Players join | 27 Players over 10mins
2015.05.12 - 20 Players join | 13 Players over 10mins

Granted, some of these players are regulars on the server and maybe some join in and out, but most likely all of them aren't on at the same time.

So yeah, some people here may think that Minecraft is dying, but maybe those are the same people that don't even play Minecraft often? But anyway, Create has players that join the server no matter how you put it, it doesn't see as much action as I would like to see right now, but hopefully that will change in the near future. Just try to be optimistic instead of thinking of the worse case.
 

Iguana

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Gonna post some data that I have for Create during this past weekend- Take it as you want or whatever and this might be silly, but for anyone else that's pointing out that "Minecraft is dying", "League has more players", or "The servers aren't doing well", etc. because all I see are opinions (which are fine) but sometimes data is good to back stuff up.

DailyReports from Ontime data for Create:
2015.05.08 - 18 Players join | 11 players with over 10mins on the server.
2015.05.09 - 30 Players join | 17 Players over 10mins
2015.05.10 - 40 Players join | 30 Players over 10mins
2015.05.11 - 32 Players join | 27 Players over 10mins
2015.05.12 - 20 Players join | 13 Players over 10mins

Granted, some of these players are regulars on the server and maybe some join in and out, but most likely all of them aren't on at the same time.

So yeah, some people here may think that Minecraft is dying, but maybe those are the same people that don't even play Minecraft often? But anyway, Create has players that join the server no matter how you put it, it doesn't see as much action as I would like to see right now, but hopefully that will change in the near future. Just try to be optimistic instead of thinking of the worse case.
Looking at how many players join a day, those numbers are very worrying to be quite honest.
 

Ronaldo

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  1. Looking at how many players join a day, those numbers are very worrying to be quite honest.
And to add on to the issue, some of these players as mentioned are regulars, while others are players who lose interest after 5 minutes (if not 5 minutes, then after a day or two at most). The regulars aren't going to be joining sometime eventually; most of those players are gonna go to college, get jobs, etc. and will have too little time to be joining the server. The way that our servers are right now, those regulars aren't going to be replaced by new regulars, which means the server will have less and less activity as time goes on, up until the point where it's dead. Add it on to the fact that the servers hardly ever add new features (events/competitions aren't enough to make players interested in your server) and you'll be having a dead server in the future, which will mean that the server is a waste of space and money in the community. I don't mean to be harsh or anything, but this is essentially how all of our servers (and yes, even mine) except for TS are right now.
 
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Psycho

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Looking at how many players join a day, those numbers are very worrying to be quite honest.
And to add on to the issue, some of these players as mentioned are regulars, while others are players who will most likely lose interest after a few days to a week or so. The regulars aren't going to be joining sometime eventually; most of those players are gonna go to college, get jobs, etc. and will have too little time to be joining the server. The way that our servers are right now, those regulars aren't going to be replaced by new regulars, which means the server will have less and less activity as time goes on, up until the point where it's dead. Add it on to the fact that the servers hardly ever add new features (events/competitions aren't enough to make players interested in your server) and you'll be having a dead server in the future, which will mean (and I don't mean to be harsh in any way shape or form) that the server is a waste of space and money in the community, which is essentially how all of our servers (and yes, even mine) except for TS are right now.
I agree, the numbers are low, but that's not going to stop me from actively looking for ways to improve that. And yeah, events/competitions might not lure builders in just yet, but it doesn't hurt to have them for the current players right now.
 
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