[AoD] Starlight Cavern

Super_Koray

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Name of map: Starlight Cavern
Author: Super_Koray
Size: 150x150
Map boundary: 74
Center sponge at: +8,+7.5, +66.5
Spawn for both teams is at: +8.5,-62,+8.5
If possible, make people spawn with their face headed North
Buildtime: 120

Kits:

Human:
Citizen:
- Bread x 4
- Wooden sword
- Leather boots
Priest:
- Potion of Regeneration 373:8257 x2
- Golden sword
- Golden helmet
Mayan:
- Bow
- Arrow x 16
- Leather cap
- Cooked fish x 2
Hunter:

Leader:
- Iron sword
- Leather tunic
- Leather pants
- Leather booots
- Enderpearl
Scaremonger:
- Stone sword
- Firecharge x 2
- Splash Potion of Weakness 373:16424 x 2
- Enderpearl
Spearman:
- Stone sword
- Leather tunic
- Bow
- Arrow x 12
Snakeman:
- Wooden sword
- SpawnEgg Cave Spider
- Splash Potion of Swiftness 373:16418

Random or choose kits?: Random
SurvivorRestrictedBreak: (What both teams may NOT break)
-Stone
-Grass/Dirt
-Stonebrick
-Cobblestone

Screenshots:
http://koray.imgur.com/all/

Map Download:
Click me !
(Most bugs are now fixed)

Notes: Round time is 8 minutes. Food is balanced and good items are spread around the whole map. Everything i didn't fill in count's as the default settings. The Sponge is on top of the map.
Please tell me if there are overpowered chests, I checked them all but i might have missed something ;) (because i had some visitors when i developed the map on the Buildbox)
 

Chairbag

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That is a very nice map right there. I would really enjoy fighting for my life there, and it also has a nice moody atmosphere and fits in with a zombie survival server perfectly.
 

Guinessis

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Great! Downloaded and took a look around. My thoughts are as follows:

1. I like the atmosphere. It is a bit similar to underground cavern, but the town, signs, and lights do help set it apart.

2. Item wise, most everything looks fine aside from the power 3 infinity 1 bow in the tower. Tone it down to power 2 at most, power 1 ideally.

3. There are a few holes in the cave walls. It's a minor detail, but I'd patch those up.

4. Kits look balanced.

Overall the map looks good! The only "necessary" change I'd say would be to tone down that bow in the central tower.
 

Super_Koray

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2. Item wise, most everything looks fine aside from the power 3 infinity 1 bow in the tower. Tone it down to power

Overall the map looks good! The only "necessary" change I'd say would be to tone down that bow in the central tower.
Thanks for pointing that out ;) I thought it was Power III only. I'll surely chance that. also, I think that I need to take a good look at the wall. Is all fixed
 

Baker93

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I may be being over critical here, but there just doesnt seem to be that much in the map. Granted, you have added buildings and they work well but they seem rather empty. Particularly the large centre building, where you have one chest, in an area many times larger than other places with 4. I also think you underestimated the awesomesauce qualities of a Power III bow. Remember the other week, on WesternNightmare? You held off endless onslaughts of hunters, further fueling your need for more arrows, with just a power II bow. The map reminds me a lot of UndergroundForest, not just because of the theme, I think you pulled off the look really well, but I see relatively few chests, yet those that do exist, contain Overpowered loot. I am afraid I can but too easily imagine a survivor running around with a Power III bow and Knockback II sword, being eliminated only after a series of waves long enough to make even the most patient hunter ragequit. Also, it's possible for Sam the Survivor to sneak his way out of the map, as the area that says "The way is shut", has a cobble wall. Mobs I have also noticed, are plentiful, which really derps people off, so maybe place torches or even just add torches to survivor kits? I am by no means trying to put you off map making, indeed I can see that the map has an epic feel to it, through the dramatic lighting, but I just think that at the moment, it's basically just trees, and Harry the Hunter is likely to be extremely slothed off by the antics of Sam the Survivor.

(TL;DR Great map, still think items need tweaking and more structures)
 

Super_Koray

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Thankyou for your comment baker, I also crossed the problem of the "Mobs spawning" like almost everywere on the map. I thought about putting a torch in every 4x4 T.T but that would've ruined the look. Also, there are like 5 chests hidden in trees :3 indeed a little rip off from Furion's map ( didn't mean 2). I'll try to redo the map and add some more things. The Power III bow chest contains like 3-5 arrows, i knew it was very powerfull and that 50% off everyone would run for the tower chest at the begining of the match ;) so that's why i also added good swords and such in the other chests like the ones at the market. btw, Thanks for pointing out the "The way is shut" thingy. I forgot to add cobble to the Not break list. I'll surely take all off everyones commentary into my further map development ;)
 
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