Buildbox 2.0: What to Expect

Psycho

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It also fixes the problems that some players go and whine at another Op's doorstep because the other one didn't like his build.
Probably not the words that I would use, but something around there.

What I find is that when an Op critiques a player's work and says that they can't rank up cause they need to work on it a bit more -- That player will then find another Op and ask them for a Builder rank -- and probably get the same feedback. It's kinda hard to know what player has been previously critiqued by staff and what they were told to work on unless you explicitly ask that player questions about it.

So that's why I was suggesting that Builder ranks should be application based so that Players/Staff can see who has been critiqued and what they have been critqued on. Plus, it'll keep us in the loop on who's Builder instead of being surprised and thinking "That person got Builder with that?!". <3
 

Enderfive

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Probably not the words that I would use, but something around there.

What I find is that when an Op critiques a player's work and says that they can't rank up cause they need to work on it a bit more -- That player will then find another Op and ask them for a Builder rank -- and probably get the same feedback. It's kinda hard to know what player has been previously critiqued by staff and what they were told to work on unless you explicitly ask that player questions about it.

So that's why I was suggesting that Builder ranks should be application based so that Players/Staff can see who has been critiqued and what they have been critqued on. Plus, it'll keep us in the loop on who's Builder instead of being surprised and thinking "That person got Builder with that?!". <3
Well, you're the staff. If you think you can handle all the applications you'd be getting, go ahead. Just speaking from my own experience as staff in another community, if you're gonna make it application-based, you're gonna get a lot of applications, and you'd have to reply to every single one of them. Unless, of course, you set much stricter requirements, but in that case I don't see the point in AdvBuilders.

Both options have their pros and cons, it's up to you, the staff, to choose the option that fits the best with your possibilities and wishes. I would not take the applications option as a staff member, but if you think you can handle it, go ahead.
 

Psycho

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-- if you're gonna make it application-based, you're gonna get a lot of applications, and you'd have to reply to every single one of them. Unless, of course, you set much stricter requirements, but in that case I don't see the point in AdvBuilders.
If Builder applications were implemented, then I'm certain that we would get quite a lot of applications at the release of Buildbox 2.0 -- but submitted applications will likely decrease a few weeks after. So, to be honest, I'm down to see a barrage of applications and know who the Builders are and what they're submitting for the rank.
It's likely that an application based Builder rank would be much stricter than an on the fly critique in-game. But this is all based on how much the staff can contribute to the applications if they were ever implemented.
 

Prizyms

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in that case I don't see the point in AdvBuilders.
Actually, we've been considering a rank above AdvBuilder as well, as we have noticed that we've started to become more lenient on what's worthy of obtaining the rank of AdvBuilder. As rawr said, we're more than capable of handling the initial storm of applications that will most likely be thrown at us in the first few weeks of the new server.
 

nitasu987

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Hi there I've got some more questions. (If this is a necropost I'm TERRIBLY sorry)

1. Will Terrain have a halfway decent map (i.e. not normal minecraft terraingen)? I know some good ones out there.
2. Since you're accepting old builds but assessing them to stricter standards, does this apply to builds not built on BB? I have some singleplayer builds that are great, but not built on BB.
3. Will there ever be a building guide sort of how there was the last time this sort of rank wipe happened?


Thanks,
-Nita
 

Psycho

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@nitasu987 -- Nill or Priz would be best to answer you questions, but I just like to speculate. :)

1. If you do have any suggestions for possible terrian maps, then maybe throw them at Nill or Priz? They may already have a set map file, but it wouldn't hurt to see what they think about yours.

2. In my opinion, I think that it's best to have a build in Buildbox as it's easier for the Staff to know if you actually built it or not. And if you're thinking about using one of your builds in your singleplayer world -- try not to copy it block-for-block but use it as inspiration -- you may come up with something even better looking.

3. From what I've heard, there may be an updated version for the Builder Requirements, but I don't know if anyone has been working on that. Although, the staff have made a mini tutorial in the plots world that has some simple pointers on building and takes a bit of info from the Aesthetical Requirements thread with some added input by some of the staff -- the warp is /warp buildinghelp.
 

Nillbugwtw

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"nillbag wat the fuk is up were is bb2.0"

To address some (justified) questions regarding the status of BB 2.0, it is obviously taking longer than expected, and I know that you all are more than ready for the update. However, as I mentioned in the OP, I want the server to be bug-free upon release, and it's just not at that point yet. Furthermore, with the upcoming 1.8 update and username/UUID change, we are waiting on several key plugins to update before bringing the build into the live game.
I'm sincerely sorry that this update is continuing to take so long, and hope that you will bear with me while this is in progress.

~Nillbugwtw
 

Psycho

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With slime blocks coming in on 1.8, will there be certain limitations on what rank can use it or what world it'll be able to be placed in? The thought of flying blocks would be interesting and fun, but lets say that a player makes a flying build with slime blocks in their plot -- will that flying build be able to go into other plots or will it stop at their plot border? The same thing can be asked for flatland/terrain/mechworld -- will flying builds stop at the edge of each world? Also, what if someone makes a flying build and then it interacts with another player's build -- griefing it on accident -- should it just be simply stated that players are responsible for their flying builds?
 

Nillbugwtw

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sorry but wtf is the point of seatable stairs apart from annoying people who are trying to build with them
:roflmao:
IMO, seatable stairs add an extra layer of real-life-emulation when using them as chairs in buildings - also, they shouldn't get in the way of building at all - they only work when a) there is a sign attached to them, and b) the player right clicks on them with nothing in their hands. So overall, they should be a harmless, fun addition to the server.
 

SirComputer

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IMO, seatable stairs add an extra layer of real-life-emulation when using them as chairs in buildings - also, they shouldn't get in the way of building at all - they only work when a) there is a sign attached to them, and b) the player right clicks on them with nothing in their hands. So overall, they should be a harmless, fun addition to the server.
So you could put a sign on the side for an armchair?
 
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