[FFA]TheMaze

Nottykitten

Nomnomnom kitteh!
Joined
Aug 7, 2011
Messages
2,041
Reaction score
5,970
Map 1:
Name of your map: TheMaze
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.

Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]

Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0

# of 'None' Spawns: 12

Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 1.
They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.
Screenshots:

Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Overview from above[It is the right one, the one on the left is not connected with it]:

Two players holding tnt inside[This screen wasnt entirely needed but...=3]:

The spawns marked with red dots:
Download link: Schematic from BB is named TheMaze: http://smp.blocktopia.net/schematics/download.php?file=TheMaze.schematic
The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt

When you warp fly up and look behind you, theres the TnT map. The right one is this map, the left one is the next. There are also signs saying which map is which.
Additional comments: This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.

The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.

Important: I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.

Note: The answers to the format of Map 2 are almost identical to Map 1 because the maps are similar. Exceptions for diffrent answers in here are: # of spawns, screenshots and the download link.

Map 2:
Name of your map: TheMaze2
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.

Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]

Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0

# of 'None' Spawns: 14

Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 2. They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.

Screenshots:

Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Overview from above[It is the left one, the one on the right is not connected with it]:

A player trapping another player in a dead end:

The spawns marked with red dots:
Download link:Schematic from BB is named TheMaze2: http://smp.blocktopia.net/schematics/download.php?file=TheMaze2.schematic

The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt
When you warp fly up and look behind you, theres the TnT map. The left one is this map, the right one is the other. There are also signs saying which map is which.
Additional comments:
This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.

The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.

Important:I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.

You are probabily wondering why there are two maps, and not just one. Well, that is so that you can choose which one you would like better. Perhaps you think one of them has too few/many dead ends, or just doesnt seem right. Then the other one can be used.
 

smokingkills

The Friendly DoD VetOp
Joined
Aug 10, 2011
Messages
243
Reaction score
205
I have always, and will always think that maze maps are very hard to execute correctly to suit the game play of TNT Wars. I personally do not really like mazes, as sometimes it turns out to be running around aimlessly trying to find people, whereas the focus of TNT should be the killing, and the way in which you do, rather than just running looking for people. If more than two people come into contact in the same corridor it would be very hectic also and again I can not see much skill being used. I think it would just be a case of randomly placing TNT and mines to try and get kills, whilst running around trying to find people. Maybe if there was a main centre point in the map, with a maze around the outside, or the maze corridors were of a much larger size and there were less of them it would be more suited to the server.

It looks great and you have done a good job with the idea but I don't agree with mazes and TNT Wars.
 

SparklyMuffinz

H2H: Here to Help
Joined
Oct 18, 2011
Messages
599
Reaction score
1,528
Hrmm, I am somewhat unsure how the well the gameplay would work on this map. To quote smoking,
I have always, and will always think that maze maps are very hard to execute correctly to suit the game play of TNT Wars. I personally do not really like mazes, as sometimes it turns out to be running around aimlessly trying to find people, whereas the focus of TNT should be the killing, and the way in which you do, rather than just running looking for people.
I'd probably choose option 2 since it has more spawns and less dead ends but I would personally prefer if there was something added as well. For reference, since this reminds me of this map, Labyrinth. Not saying change the gametype at all (since that map was KOTH), just showing as an alternative idea how it was done since that map received similar feedback. And finally the walls are a little dull for all the premium possibilities. :p Was there a specific reasoning for using the mossy cobblestone?

It may seem like I picked it apart but it is only to help improve and of course, we always appreciate submissions.
 

Sephhh

Supermegauber Foxy Fox!
Joined
Aug 6, 2011
Messages
414
Reaction score
572
I understand the way you execute the gameplay, and I like the idea, however there are couple of problems with this. I'm sure most people will hide mines everywhere, and probably camp in a place, and keep placing TNT and mines to specific pathways. I'm also afraid with how the explosions will go, as I see that the walls are only 1 block thick, making the explosions able to reach the other side. A good strategy they most likely will do is put explosives at the other side of the wall where people will pass through, preferably in corridors where there are more intersections or paths. An ideal maze map would be one that has a decent amount of area to move in, and one that has plenty of paths to pick in, like what Blackout is, in classic TNT, but, it's not really a maze, but, I hope you get what I mean.
 

Nottykitten

Nomnomnom kitteh!
Joined
Aug 7, 2011
Messages
2,041
Reaction score
5,970
I've read the comments, and I'll start working on improving it soon enough. [And people said Maze2 looks better so I will work from that one]
Thanks for the comments!

Things I will do:
- Make walls 2 thick. [Perhaps 3]
- Make paths 5 wide.
- Add a middlepoint where people can fight if they dont want to in the maze. They spawn in the maze however.
 
Top