Nottykitten
Nomnomnom kitteh!
Map 1:
Note: The answers to the format of Map 2 are almost identical to Map 1 because the maps are similar. Exceptions for diffrent answers in here are: # of spawns, screenshots and the download link.
Map 2:
You are probabily wondering why there are two maps, and not just one. Well, that is so that you can choose which one you would like better. Perhaps you think one of them has too few/many dead ends, or just doesnt seem right. Then the other one can be used.
Name of your map: TheMaze
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.
Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 12
Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 1.
They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.
Screenshots:
Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Download link: Schematic from BB is named TheMaze: http://smp.blocktopia.net/schematics/download.php?file=TheMaze.schematic
The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt
When you warp fly up and look behind you, theres the TnT map. The right one is this map, the left one is the next. There are also signs saying which map is which.
Additional comments: This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.
The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.
Important: I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.
Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 12
Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 1.
They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.
Screenshots:
Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Overview from above[It is the right one, the one on the left is not connected with it]:
Two players holding tnt inside[This screen wasnt entirely needed but...=3]:
The spawns marked with red dots:
Two players holding tnt inside[This screen wasnt entirely needed but...=3]:
The spawns marked with red dots:
The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt
When you warp fly up and look behind you, theres the TnT map. The right one is this map, the left one is the next. There are also signs saying which map is which.
Additional comments: This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.
The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.
Important: I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.
Note: The answers to the format of Map 2 are almost identical to Map 1 because the maps are similar. Exceptions for diffrent answers in here are: # of spawns, screenshots and the download link.
Map 2:
Name of your map: TheMaze2
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.
Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 14
Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 2. They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.
Screenshots:
Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Download link:Schematic from BB is named TheMaze2: http://smp.blocktopia.net/schematics/download.php?file=TheMaze2.schematic
The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt
When you warp fly up and look behind you, theres the TnT map. The left one is this map, the right one is the other. There are also signs saying which map is which.
Additional comments:
This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.
The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.
Important:I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.
Creator(s): Nottycat
Map size: The map itself is 50x50x16. However, with the adminium around it it is 51x51x16.
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Plains.
Which blocks need to be ob [cannot be destroyed]?: [48, moss stone] and [20, glass]
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 14
Please clearly indicate where all necessary spawns are located on the map: See last screenshot of Map 2. They are located at/on the bedrock platforms. Can be made into a safe-area or just an air-spawn in which case you would need to delete the bedrock.
Screenshots:
Note: There isnt that much to show so I only have 1 overview screenshot. If you want to see more you'd have to take a look on BB.
Overview from above[It is the left one, the one on the right is not connected with it]:
A player trapping another player in a dead end:
The spawns marked with red dots:
A player trapping another player in a dead end:
The spawns marked with red dots:
The map is in my plot on BB. I have a warp there created by david, its /warp shootthetnt
When you warp fly up and look behind you, theres the TnT map. The left one is this map, the right one is the other. There are also signs saying which map is which.
Additional comments:
This map is based on a maze. Yet it does not have that many dead ends. The map might look a bit small, but it looks way bigger when you walk around in it.
The map should have glass on its roof. This way people cannot get ontop of the maze by grenading or pillaring. This does prevent people from using lightning tough. If lightning is very much wanted the walls should be made much higher. The download I gave already has the glass on its roof. I did not add it in the screenshots because the maze would be hard to see from above with the glass.
Important:I am not sure if if the width between the walls of the mazes are big enough. Currently it is 2 wide. Might be a bit to small. Feedback on this would be nice. Tell me should this map get accepted if you would want walls of 2, 3, 4 or 5 wide or even more.
You are probabily wondering why there are two maps, and not just one. Well, that is so that you can choose which one you would like better. Perhaps you think one of them has too few/many dead ends, or just doesnt seem right. Then the other one can be used.
Was there a specific reasoning for using the mossy cobblestone?