Been ranting about it an awul ton and I apologize.. heh. But I wanna bring up the T2 spec Spellsword!
As ya know, Spellsword is the inbetween class between Mage and Cleric/Bard(<3)/ and Monk. And its bad.
Heres my gripes with it, and I hope maybe this could bring along some change to the spec.
First off, it's skill set.
The skills you can use (and that arent passives!) are as follows:
[BCOLOR=#ccffff]Smite[/BCOLOR] - 2sec cooldown - Decent touch range spell against mobs. Great for farming!
[BCOLOR=#ccffff]Meditate[/BCOLOR] - 10 sec cooldown - Lacks in effectiveness because of the low mana cost spells/lack of spells. At no point did I ever run out of mana.
[BCOLOR=#ccffff]Healing Surge[/BCOLOR] - 15 sec cooldown - A decent heal, though it is single target with a large cooldown.
[BCOLOR=#ccffff]Dispel[/BCOLOR] - 10 sec cooldown - Does not work on ingame effects, im not quite sure what it's use even is to be honest.
That is what the Spellsword has to use. A spell that is only useful for mob farming, another spell that gets mana back even though the costs aren't demanding, a decent heal with a long cooldown and requires precision to hit your friend, and some niche or non-functioning dispel.
You can only do damage with one spell and its only super-effective against [BCOLOR=#ccffff]mobs[/BCOLOR]. The heal is also passable, but thats it. Two useful spells.
Second, this came from the T1 Mage class?
You mean the mage class that has access to Fireball, Frostbolt, and Smite?
Fireball and Frostbolt were pretty great in their own right when used to burst down enemies, and were projectiles! Smite felt a bit out of touch since its a close-quarters spell but still useful none-of-the-less.
Where did any of this carry onto Spellsword? Since Spellsword builds off of this lower tier, why did it just get smite of all things?
Spellsword lacks the variety of spells that made Mage good, and because of this and it's lack of offensive spells, its ultimately worse than it's lower-tiered counterpart.
Third and final, what is it's purpose as of right now?
Its a spec that can use an iron sword, but lacks any sort of fighter-based abilities aside from its point n' click smite.
It has a healing spell, but it's high cooldown doesn't make it very viable to use and its easy to miss.
Its a jack of all trades class that lacks a skillset good enough to fit any sort of role. It's only redeeming factor is that it can use smite, so you can farm your way up to a real class.
Proposed Changes
1. Replace Meditate and Dispel with a projectile and a STR-based attack? Maybe a decent projectile mages are familiar with like Fireball, along with an ability that warriors can use that scale off of STR like Cleave. Meditate and Dispel do not help this class at all.
2. Buff the base STR of this class. It can use an Iron sword, but you need the STR to make use of that sword bonus. Could also be a good fit for a potential new STR skill.
3. Lower the cooldown on the heal by a small tad. Maybe 15 -> 12?
With this, I think it would give the Spellsword at least some sort of offensive potential. You can have the offensive capabilities of a warrior, the magic of a mage, and some healing on the side. It wouldnt be the best at either, but become a useful combination of all three. Much like a Red Mage in Final Fantasy idk.
What do you guys think?