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Samlen

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Midnight sounds as good of an option as any other. Id we all agree on it, we might as well finalize it before the deadline.
Road, if they don't know whom gives them the fake investigation thing, couldn't you potentially just give it to them without outing yourself and just let them get the wrong investigations without tying yourself to it?
 

Samlen

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I'm not going to decide what the kill role be tonight.

Though i just thought of a great way to throw the town into confusion >=D Next night (Not this night, I don't know how a 'normal' role looks like when revealed upon death, so I'd prefer to see that before using my ability), if we purposefully set out to kill a third-party, I could change their rolename to something like "Cultist". This way, we can fool them into thinking that there's a cult in this game, and send them into a panic over multiple days as they try and search out the cult.
 

Samlen

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So we know Duffie is *most* likely third-party, so if we kill Duffie tonight, I can use my ability to make Duffie appear as (Cultist - Wins when cult equals/outnumbers the town), or something similar. Honestly, I think this could cause quite a panic in the town, and it might be pretty hilarious to watch them go on a hunt for a nonexistent cult xD
Thoughts on this?
 

77thShad

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Planning a role claim of 'Murderous Mason' where my aim is to kill the cult members, I can claim to be the one to have killed Duffie because I thought Duffie may have been the cult leader. If I don't hit a cult member I am blocked the next night (the non cult person doesn't die).

Thoughts? My main worry is late game however we could make Duffie the cult leader and then my 'mission' is to find the two cult members that would have been recruited last night and this night.
 

Samlen

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I think to help make your claim more believable, you could claim that you can't convert other people into masons (Unlike normal masons whom would convert someone each night), but I try and make the cult look somewhat weaker than a normal cult. I was thinking maybe making Duffie's role look like {Cultist - Meets with other cultists every odd night to convert one person. Wins if they equal or outnumber the rest of the town}, so that we don't need to bother with the cult leader business, the cult looks somewhat weaker (but will still cause panic when they can't be found), and you can make it so your roleclaim doesn't have to convert someone into becoming a mason each night.

Also, the plan works even better since you will appear inno on reports, and any trackers/watchers would see you killing Duffie tonight (since you're Godfather).
 

Samlen

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First thought I came up with when thinking of a fake roleclaim for you, but maybe you could claim some wacky variation of a vanilla town person Coolio? e.g. maybe bulletproof, but with a twist or something. (The twist could be important, to help make it fit with the theme of the game). Actually, if our kill happens to be the only one tonight and 77 claims the kill on Duffie, you could claim that your 'vest' broke, and people would assume that's where the mafia kill went. (This would work best if only our one kill shows up tomorrow, but it still has a decent chance of working if two kills show up tomorrow).
 
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