Map Flaw Report

ALufkin24

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Oct 27, 2011
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Map: Hellish_Night
Owner: ALufkin24 (me)
Flaw: I was wanting the black blocks on the side and roof to be unbreakable.

For Future reference: Is there a command or something that I can do to fix this?
 

JKangaroo

Your Local, Neighborhood Marsupial
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Dec 25, 2011
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On the Map "Circus" there are 2 areas that can be easily Lag-Pillared 1 Block onto a "Jump Course" of sorts, taking away some of the challenge of the actual way of getting to this particular spot and I've seen that it has been abused many times.

This is the area -
http://imgur.com/a/bzHiP#0
Picture 1) A TNT block is placed, but will quickly disappear because this area is op_air'd.
Picture 2) The TNT block is gone because of the reason stated above.

It's a small problem, but It's still nice to be fixed, perhaps raised a few blocks.
 

Dess

The UmbreOp
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Not exactly a map flaw but on the map womshell There is an area which is very prone to lag pillars. The area in this picture is that area.

My suggestion is that we add a bar above this to prevent lag pillars. What I had it looking like is this
 

Oviony

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Feb 17, 2012
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I don't know if it's exactly a map flaw , but in the map ripoff you can destroy the dirt if you replace them with a rose before the dirt reappears.

EDIT: Ok , they have told me that is a "small" glitch , that they are not going to solve...
 
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