W
Wimali
Guest
Mapname: Polar. (But hey, if anyone can think of a better name, it could be changed immediately.)
Creator: bram13
Size: 128x128. Now I do realize this might be a lot this time because of the huge amount of ice, but I think that shouldn't be an extremely big problem, seeing as there's less air in it. Alright, it might be a -little- bit laggy for the player, but seeing as Glacier and Winter_Wonderland aren't causing that much lag at all, I think this one should do fine. Oh, by the way, I haven't done the bedrock walls yet, will do that if it gets accepted.
Biome: Ice_Plains! Map should start at, like, midday?
Screenshots:
An overview of the map.
The spawn of the map, which is located in one of the two caves. It's right at the entrance of the cave, so the players could either explore the cavern or the aboveground area.
A view from the spawn. As you can see this map only contains birch trees, which are all located in the main cavern.
Lower area of the cave.
Above-ground!
I've put some random chests everywhere.
An area with some wheat in the beginning stage of growing. OMG WHEAT NERF PLZ
Timers:
The first two timers of the map. They should both release at 7:00 and 12:00.
The third timer is located all the way up the cavern, releasing at 19:30.
There's also another timer in the second cavern which releases at the same time.
Fourth one's close to the cavern. It releases at 23:00.
The fifth one should release at 27:00. After this there's one more timer which I haven't actually marked, and I'll tell you why here: You should put the timer a few blocks above the build limit (haven't chosen a build limit, put it where you think it should be). I don't like timers being in the air, being all ugly and ruining the view. But if it's above the build limit, it shouldn't be marked, right? Right. Just have it release from the middle of the map or something. 30:00 minutes.
If you included chests, then list the items that are contained in each of them (Optional): Most of the chests just have some fish, snow-balls and other useless crap in them. There's only one that -might- have some OP stuff in it:
I'd completely understand if you'd think the items in it are excessive, in which case I'll immediately edit it to be like all the other chests.
Any block that you prefer to be no-break or no-drop?: Ice shouldn't flow when broken (obviously). No blocks should be no-break or no-drop, but if you want to make any blocks no-drop or no-break please contact me so I can change the map in a way that blocks shouldn't be no-drop/break because I really think no-drop and no-break blocks are a great way to completely ruin a map.
Any extra information about your map?: Snow-related maps seem to be quite popular again, eh? I feel like this one is still a little unique though. The only problem I personally see with it is that it doesn't have a lot of sand or wood, but I feel like that might not be too much of a problem. If too many people complain about it though I'll try to see if I could add some.
Download link:Not providing a download or doing the bedrock walls unless it gets accepted, because that's just a waste of time imo if it doesn't get accepted anyway. If you'd like to check out the map without having to do a lot of work, I've set up a temporary server at 91.181.74.191:25565 just to have people be able to see the map. (And no, I'm not trying to advertise a server here: It's a private server ONLY up for people to see the map) i got bored heres the download http://www.mediafire.com/?vb0o1e6jaxbmi0p
Creator: bram13
Size: 128x128. Now I do realize this might be a lot this time because of the huge amount of ice, but I think that shouldn't be an extremely big problem, seeing as there's less air in it. Alright, it might be a -little- bit laggy for the player, but seeing as Glacier and Winter_Wonderland aren't causing that much lag at all, I think this one should do fine. Oh, by the way, I haven't done the bedrock walls yet, will do that if it gets accepted.
Biome: Ice_Plains! Map should start at, like, midday?
Screenshots:

An overview of the map.

The spawn of the map, which is located in one of the two caves. It's right at the entrance of the cave, so the players could either explore the cavern or the aboveground area.

A view from the spawn. As you can see this map only contains birch trees, which are all located in the main cavern.

Lower area of the cave.

Above-ground!

I've put some random chests everywhere.

An area with some wheat in the beginning stage of growing. OMG WHEAT NERF PLZ

The first two timers of the map. They should both release at 7:00 and 12:00.

The third timer is located all the way up the cavern, releasing at 19:30.


Fourth one's close to the cavern. It releases at 23:00.

The fifth one should release at 27:00. After this there's one more timer which I haven't actually marked, and I'll tell you why here: You should put the timer a few blocks above the build limit (haven't chosen a build limit, put it where you think it should be). I don't like timers being in the air, being all ugly and ruining the view. But if it's above the build limit, it shouldn't be marked, right? Right. Just have it release from the middle of the map or something. 30:00 minutes.

Any block that you prefer to be no-break or no-drop?: Ice shouldn't flow when broken (obviously). No blocks should be no-break or no-drop, but if you want to make any blocks no-drop or no-break please contact me so I can change the map in a way that blocks shouldn't be no-drop/break because I really think no-drop and no-break blocks are a great way to completely ruin a map.
Any extra information about your map?: Snow-related maps seem to be quite popular again, eh? I feel like this one is still a little unique though. The only problem I personally see with it is that it doesn't have a lot of sand or wood, but I feel like that might not be too much of a problem. If too many people complain about it though I'll try to see if I could add some.
Download link: