Map: Pixels
Problem: The space above the bedrock ceiling is accessible via jump boots now. Also there's random stuff and a water temple.
Solution: Extend the bedrock, remove sponge and water temple.
Also, this space is literally a free home to anyone that pillars up here...
Map: DR_Psycho
Problem: There is a pocket of air after everything floods that people can get cookies in. By simply doing /slay when there is 30 or less seconds in the map and then jumping into the lava and swimming 2 blocks to the right and straight up, someone can get up here within the 30 seconds of invulnerability and use the air to get cookies.
Solution: Move the lava timer one block up, or fill this space.
Map: Industrial_Zone
Problem: There is this bedrock ledge that's in the build area that allows anyone to shift there and hunt ores very easily.
Solution: Extend the ledge up to the ground level, like it was done in Falls.
Well, might as well post them and get them fixed now? Or maybe we should start a new thread for these. It seems bad just to leave the errors in just because they're cumbersome to fix...
Map: Wall_Maria
Problem: Players can place a block here but they can't destroy it.
Solution: Fix the region
This thread is more than a year old but it's still stickied so I think it's still valid - if it's not the right place for these then please unsticky it. More to come later :D
Map: [Classic]Void
Problem: Players can place a block here but they can't destroy it.
Solution: Fix the region
Pixels: I readjusted the mapbounds and removed the sponge block above. I left the spawned water temple alone.
DR_Psy: Added additional barriers to stop players from getting cookies in air pockets.
Industrial Zone: Extended bedrock to cover stone areas outside of map.
Wall_Maria: There doesn't seem to be a region within that area except for the "Global" region which is the entire map. I tested this de-op'd and as a player and got the same result. It seems like the area extends to the floor as well. I have no idea why it does this.
[Classic]Void: Tested it and got the same result. It looks to be the same issue with Wall_Maria.