Map Styles/Dynamics

le_badcop

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Joined
May 17, 2012
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Does anyone else think that more maps built upon game-play dynamics should be implemented, rather than those built to mimic an object or a place like a traditional mincecraft build. I'm not saying the latter should be taken out completely, but i think it would be fun to have some more maps built with the purpose of creating new play dynamics.
 
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