RainbowRun [TAG]

Status
Not open for further replies.

Infected_alien8_

Garry's Mod Admin
Mafia Host
Joined
Jul 29, 2012
Messages
1,760
Reaction score
6,243
Name of map: RainbowRun
Author: Infected_alien8
Size: 100x100
Map boundary: x is 1499, y is 101, z is 119.
Kits:
Hunters:
Chaser:
Rotten flesh
Survivors:
Runner:
64 cookies
Random or choose kits?: Random
Screenshots: http://imgur.com/a/quIt1#0
Notes: This will be a [TAG] map. It was inspired from classic zombie's 'Crazystairs'. It's a runner map, consisting of layers of colorful platforms with parkour elements too. The roof is accessible.
TIP: RUN!
Download Link: Use /warp RainbowRun. I recently found out I can actually get a download link from Buildbox, so I will try to get one ASAP ;)
http://www.mediafire.com/?6wk13ktdsptfh4y
Does this work?
Input file:
Code:
MapName: RainbowRun
Author: Infected_alien8
BuildTime: 20
GameTime: 480
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1498
    y: 66
    z: 119
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1498
    y: 66
    z: 119
  ChooseKit: false
  FallReduction: 1000
  CanDrown: true
Centre:
  ==: Vector
  x: 1499
  y: 101
  z: 119
WorldSize: 50
SkyLimit: 150
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 15
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Chaser:
    - ROTTEN_FLESH
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Chaser_Leader:
    - ROTTEN_FLESH
  HunterStart:
    Chaser:
    - ROTTEN_FLESH
  SurvivorStart:
    Runner:
    - COOKIE|64
Sorry, I'm terrible at input files, so please could you scan over it to make sure it all makes sense and fits the [TAG] mode? ;)
Thanks for reading!
 

Da Jinks

Political Nerd
Joined
Dec 13, 2011
Messages
1,699
Reaction score
1,837

Guinessis

Member
Joined
Aug 6, 2011
Messages
367
Reaction score
594
Guinessis please do racetrack with the secret I beg of you :(

Awesome map overall as well!
I'll need the .dat file of Racetrack for that to happen :X .
Original map submission: http://blocktopia.net/forum/threads/racetrack-my-first-map.696/

Go Walrus go.
Invalid or deleted file :X . Plus, zombie used .lvl files - I need .dat for the import to work (WoM dump format). Someone else will have to manage this as my old build server no longer runs so I cannot export them myself.
 

Olix

Member
Joined
Mar 23, 2012
Messages
186
Reaction score
266
Awesome map! I never really played zombie, but this looks like a really fun tag map. Currently though, there are two minor problems with your input file. First off, you haven't included any potion effects there, so hunters won't 1-hit kill survivors and survivors won't be speedy. Also, you'll want to put fall resistance at something like 200 so no fall damage is taken. Secondly, (this is just a tip that you probably already realize) when you export your schematic into a single player world for the download, you will have to make sure the boundary and spawn coordinates are all set up correctly for that world (since you set them up for your plot previously).
 

Infected_alien8_

Garry's Mod Admin
Mafia Host
Joined
Jul 29, 2012
Messages
1,760
Reaction score
6,243
Awesome map! I never really played zombie, but this looks like a really fun tag map. Currently though, there are two minor problems with your input file. First off, you haven't included any potion effects there, so hunters won't 1-hit kill survivors and survivors won't be speedy. Also, you'll want to put fall resistance at something like 200 so no fall damage is taken. Secondly, (this is just a tip that you probably already realize) when you export your schematic into a single player world for the download, you will have to make sure the boundary and spawn coordinates are all set up correctly for that world (since you set them up for your plot previously).
Okay, thanks! I think baker has to do something to make it TAG mode, and do something other than just add potion affects.
I can't tell, but is the map no fall damage, as if you fall you would surely die.
I think that comes with the TAG mode, I don't think I have to set it up myself.
Baker93 is this correct or would you like me to do to this?
 
Joined
Jul 21, 2012
Messages
58
Reaction score
55
Neat map! The colors makes this look different from the other maps and the parkour gave it more ways to feel pressured when being chases by the hunters and it seems like there is nothing wrong with it since other people pointed out some issues. +1 Hope this gets to be on AoD :).
 

Baker93

Alkaqube
Joined
Aug 27, 2011
Messages
946
Reaction score
1,699
Apologies for the inexcusably long time it has taken for me to respond to this. Although voting for this map has been very positive, I fear that it is nothing special per-say. However, it will be duly be tested to ensure I am not overlooking it! Consider the map accepted, albeit only on trial.
 
Status
Not open for further replies.
Top