I remember that there was a hunt for a new mini-game other than KotL, so I had an idea (ten minutes ago in TS) which could be an in-between round / off to the side mini-game. Sheep Hunt, being where you take the members on, put them on a small map to make a small shelter in a time limit of seven minutes. After seven minutes has passed, lava starts flowing. The members are all temporarily given a sheep head (or not, would be harder if they gained it), but one player is a 'wolf.' The wolf is tasked with going around and killing the sheep. If the sheep all die, the wolf wins. If the wolf is caught in the act, the sheep win. Likewise if the sheep survive the ten minutes, they win and the wolf loses. The wolf also has invincibility, so they can travel through lava to kill the sheep. (I'm told this is like "TTT in gmod"?)
Sum up, if that's too much:
New mini-game idea: Sheep Hunt
Ten minute limit after main round
Players are designated as 'Sheep' and 'Wolf'
All players wear a sheep head for the round
Wolf is invincible
Small maps
Sheep win if: wolf is caught or one sheep survives the ten minutes
Wolf wins if: all sheep dead.
Lava flows after seven of the ten minutes
Players are notified if they're a sheep or wolf
Dead sheep respawn in a sheep graveyard until round ends
But the time in between rounds would double from the, what, five minutes we currently have? This could interfere with others wanting to play who joined after the round ended and didn't get into the game.
A way to fix this, however, is to restore the vote to go play a mini-game. This way, you could have it set so people could elect to play KotL or Sheep Hunt. Or any other future mini-game.
What about an incentive to play? It seems like it could get boring after a little while..
I figured as much, why play if there's nothing good right? Being 1/3 of the normal time limit in between rounds, why not have it set to 1/3 the cookies of the rank of each player on the winning side?
But what about the losing side? Why should we waste that time if we lose?
Why not give them 1/2 the amount of prizes from KotL, then? I figure it could be either that or 1/3 the normal prizes from KotL. Something could be figured out.
Sum up, if that's too much:
New mini-game idea: Sheep Hunt
Ten minute limit after main round
Players are designated as 'Sheep' and 'Wolf'
All players wear a sheep head for the round
Wolf is invincible
Small maps
Sheep win if: wolf is caught or one sheep survives the ten minutes
Wolf wins if: all sheep dead.
Lava flows after seven of the ten minutes
Players are notified if they're a sheep or wolf
Dead sheep respawn in a sheep graveyard until round ends
But the time in between rounds would double from the, what, five minutes we currently have? This could interfere with others wanting to play who joined after the round ended and didn't get into the game.
A way to fix this, however, is to restore the vote to go play a mini-game. This way, you could have it set so people could elect to play KotL or Sheep Hunt. Or any other future mini-game.
What about an incentive to play? It seems like it could get boring after a little while..
I figured as much, why play if there's nothing good right? Being 1/3 of the normal time limit in between rounds, why not have it set to 1/3 the cookies of the rank of each player on the winning side?
But what about the losing side? Why should we waste that time if we lose?
Why not give them 1/2 the amount of prizes from KotL, then? I figure it could be either that or 1/3 the normal prizes from KotL. Something could be figured out.