I'm going to use this thread to compile a list of the current state of play of proposed & existing tweaks to the SMP gameplay mechanics. The aim is to provide a space feedback, suggestions and concerns regarding these tweaks, as well as to let you know where we're at with what is arguably the longest part of the Development Process.
Features not yet implemented may not necessarily be developed prior to release, building decay for example will be complex and, is not necessary until some time into the servers lifespan, so development of that will be held off until post-release. Nor do we promise that these will be the final features, some such as food Rot and Building decay are inherently tricky, and may have to be changed out for a different feature if we cannot find a way to implement them cleanly.
Implemented/Not Yet Implemented/In Progress
+ Armour/Weapon Tweaks
--+ Diamond Armour
-----+ Durability lowered to be closer to Gold Armour
--+ Iron Armour
-----+ Runspeed when in any iron lowered significantly (1.75 rather than 2.0)
--+ Leather & No Armour
-----+ Runspeed when in leather or no armour raised significantly (3.0 rather than 2.0)
--+ Gold Armour & Weapons
-----+ Additional enchantment level (+1) added on enchant for all enchants.
+ Food Tweaks
--+ Farming
-----+ If too many animals occupy the surrounding area on breeding, the baby will die on birth.
--+ Consumption
-----+ Food will rot if held after a period of two days, making it unedible.
-----+ Hunger will now deplete far slower than usual
+ Misc
-----+ Buildings that are deemed 'abandoned' after x weeks will slowly begin to decay
-----+ Introduction of a 'Mystic well' style feature, throw items in, get items out. The more expensive the items you throw in, the higher the chance of a unique/rare item out.
Features not yet implemented may not necessarily be developed prior to release, building decay for example will be complex and, is not necessary until some time into the servers lifespan, so development of that will be held off until post-release. Nor do we promise that these will be the final features, some such as food Rot and Building decay are inherently tricky, and may have to be changed out for a different feature if we cannot find a way to implement them cleanly.
Implemented/Not Yet Implemented/In Progress
+ Armour/Weapon Tweaks
--+ Diamond Armour
-----+ Durability lowered to be closer to Gold Armour
--+ Iron Armour
-----+ Runspeed when in any iron lowered significantly (1.75 rather than 2.0)
--+ Leather & No Armour
-----+ Runspeed when in leather or no armour raised significantly (3.0 rather than 2.0)
--+ Gold Armour & Weapons
-----+ Additional enchantment level (+1) added on enchant for all enchants.
+ Food Tweaks
--+ Farming
-----+ If too many animals occupy the surrounding area on breeding, the baby will die on birth.
--+ Consumption
-----+ Food will rot if held after a period of two days, making it unedible.
-----+ Hunger will now deplete far slower than usual
+ Misc
-----+ Buildings that are deemed 'abandoned' after x weeks will slowly begin to decay
-----+ Introduction of a 'Mystic well' style feature, throw items in, get items out. The more expensive the items you throw in, the higher the chance of a unique/rare item out.
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