Let's be realistic here, Malcovent wouldn't release the SMP without doing further testing on the balancing of items and game-play to ensure that what he is releasing is perfect, or close-enough.
And I'm sure once it has been released, if specifics need buffing or nerfing then he would be more than willing to do so, to ensure the player-base is happy.
An idea I had while reading the ideas that may not be implemented is class-based armour - the idea came from the leather armour having faster run speed, so I thought it may be cool to have classes that have abilities while wearing their respective armour, i.e:
And I'm sure once it has been released, if specifics need buffing or nerfing then he would be more than willing to do so, to ensure the player-base is happy.
An idea I had while reading the ideas that may not be implemented is class-based armour - the idea came from the leather armour having faster run speed, so I thought it may be cool to have classes that have abilities while wearing their respective armour, i.e:
- Alchemist - Ability to make potions last longer, more effective, less effective, potions require less cook time, etc.
- Scavenger - Ability to run faster, gain seeds simply from moving through grass/tall grass, higher rate of drops for apples from trees, etc.
- Miner - Ability to gain extra ore from the vein they mine, be able to mine faster and tools used for mining drain less, etc.
- Farmer - Ability to gain extra food and supplies from farming resources, more food from animals, etc.