Tavern Arcana - Mafia Win

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Guest35486

Guest
Achievements
Enderfive
- Scheming Bastard
Managed to fool the town into voting a confirmed Fool

Geekenstein + Comp
- Silent Lovers
Sent a grand total of two messages in their night chat

Ooglie101
- Fortune Teller
Blocked two kills that was directed towards him

Infected_alien8_
- Worst Survivor
Managed to draw three night actions on Night 1, two of which were kills

Fog
- Town Avatar
Possibly contributed the most to the town despite being third party, but when they needed him most, he vanished

erik5456
- Murderous
Killed the most people

Runemen4
- Literacy Medal
Misread his role and possibly got killed because of it

Nottykitten
- The Real Hermit
Managed to survive despite constant pressure of being lynched

Iggish
- Scapegoat
Played with the best intentions in mind, but ended up with the blame

Unusual_dude
- ʜ ᴀ ᴍ ᴍ ᴇ ʀ ᴛ ɪ ᴍ ᴇ
Secured the town’s loss

myusername22
- Lonely
Got zero results on all his watcher reports

- Mafia’s Last Hope
Last one alive at mafia victory

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The Host thanks you for joining us in playing and hopes you enjoyed the game.​
 
G

Guest35486

Guest
Setup
Enderfive - The Fool
Dess - The Magician
ChocoFox - The High Priestess
hipman500 - The Empress
HKCaper - The Emperor
Danni122112 - The Hierophant
Geekenstein - The Lovers (1)
Comp - The Lovers (2)
Ooglie101 - The Chariot
Jivvi - Strength
Infected_alien8_ - The Hermit
Fog - Wheel of Fortune
Aqua - Justice
Unusual_Dood - The Hanged Man
erik5456 - Death
Runemen4 - Temperance
Mulbery - The Devil
Nottykitten - The Tower
Iggish - The Star
TheWeakGuy48_ - The Moon
One one two - The Sun
Roobarb Pie - Judgement
myusername22 - The World

TOWN
Justice
Win Condition: All threats to town are eliminated
> Night Action: [One time use action] Target one player, they are killed

The Magician
Win Condition: All threats to town are eliminated
> Night Action: Target one player, you receive their role name at the end of the night

The Hierophant
Win Condition: All threats to town are eliminated
> Night Action: Target one player, you receive their alignment at the end of the night

The High Priestess
Win Condition: All threats to town are eliminated
> Night Action: Target one player, they are protected from night kills

The Emperor
Win Condition: All threats to town are eliminated
> Passive: If the Empress and Emperor vote for the same target, the Emperor’s vote counts for two
(This will be displayed as (x2) at the end of your name in the vote count)

The Empress
Win Condition: All threats to town are eliminated
> Passive:If the Emperor is dead, the Empress’ vote counts for two
(This will be displayed as (x2) at the end of your name in the vote count)

The Lovers
Win Condition: All threats to town are eliminated
> Passive: A night chat is created between The Lovers at the first night
> Hidden: When one The Lovers dies, so does the other.

The Star
Win Condition: All threats to town are eliminated
> Night Action: Target one player, they will receive an anonymous message of your choice (in the form of a dream) at the end of night

The Moon
Win Condition: All threats to town are eliminated
> Night Action: [One time use action] Protect yourself from night kills

The Sun
Win Condition: All threats to town are eliminated
> Night Action: [One time use action] Prevent yourself from getting lynched in the next day
(If you reach the total votes needed to be lynched, the day ends and you do not die)

Temperance
Win Condition: All threats to town are eliminated
> Passive: If killed by a Night Action, the killer loses their next Night Action

The Hanged Man
Win Condition: All threats to town are eliminated
> Passive: Always count as voting for yourself, may still vote other players

The Chariot
Win Condition: All threats to town are eliminated
> Night Action: Target one player, they are roleblocked but any night actions that affect them also affect you


THIRD PARTY
The Hermit
Win Condition: Survive

Wheel of Fortune
Win Condition: Use 4 different Powers or Survive
> Night Action: Every night, spin the wheel and gain a Power.
Power: Select a target,
1: Kill your target
2: Protect your target
3: Roleblock your target
4: Show your targets alignment
5: Show your targets role name
6: Prevent your target from voting the following day
7: Send an anonymous message to your target
8: See if your target visited anyone or if anyone visited your target.
> Hidden: If you roll the same power twice in a row, roll an additional power.

The Fool
Win Condition: Get lynched
> Passive: When lynched, the last person who votes you dies.
> Hidden: If Lynched, The Fool can choose to leave a message behind

Strength
Win Condition: Be the last player alive
> Night Action: Kill one player each night


MAFIA
Death
Win Condition: Living Mafia players make up half or more of the living players without any possible threats
> Night Action: Target a player, if they utter the words “death” in any part of their posts (excluding quotes) in the next day, they instantly die
Players that die to Death's ability do not have their roles or alignments revealed on death, their roles and alignments are however revealed on Death's death

Judgement
Win Condition: Living Mafia players make up half or more of the living players without any possible threats
> Night Action: Target one player, you receive their role name at the end of the night

The Devil
Win Condition: Living Mafia players make up half or more of the living players without any possible threats
> Passive:
Alignment appears as town to any investigative roles
Has the final say on Mafia Night Kill

The World
Win Condition: Living Mafia players make up half or more of the living players without any possible threats
> Night Action: Target one player, you receive a report of those who visited them
> Hidden: When killed by a lynch, the last voter's alignment and role name are revealed to the remaining mafia

The Tower
Win Condition: Living Mafia players make up half or more of the living players without any possible threats
> Night Action: Target one player, they are roleblocked
 

HKCaper

Almighty Goat
Joined
Oct 21, 2014
Messages
110
Reaction score
1,197
Alright I'd like to congratulate:
-Fog <3 best townie
-Ender, well played, loved the fact how you were able to play town, simply by lying about how your kill worked
-pff mafia i guess

Now i want to blame some people for town losing (from most to least):
-Inffy ... you know why, i mean you were just too damn suspicious, i mean, you even said something, like, right after someone else said something
-myself ... just kidding i played amazing
-iggish ... well, ye, you almost got town to win by getting yourself lynched instead of ender previous day (if they lynched you it was heading towards a VERY likely town win)
-danni ... although you did some decent stuff here and there, and i loved all those posts you were praising ender, even though he was out to backstab all of us. near the end you almost came through with the goods, such a shame you had to hammer ender.
-twg ... you know what you did >;^(

Some last players to mention:
-UNU
 
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