Oh derp, thanks. That would have been kinda bad. But wait, I thought they were talking about how many blocks below the street to make the limit of basements be, and just used a Y coord as an example.Read the posts, Y coords, not 50 blocks deep.
Oh derp, thanks. That would have been kinda bad. But wait, I thought they were talking about how many blocks below the street to make the limit of basements be, and just used a Y coord as an example.Read the posts, Y coords, not 50 blocks deep.
ive already taken that into accountThe street for old ucon was set at 63 since that is water level but depends on our next area it could be just a couple higher depending on the area. Thinking about it now we might want it at 66 so the ocean district can make high piers above the water without us requiring to climb ladders or stairs up onto the pier.
Torches.there is a problem with building large structures above the city, shadows. Any idea of how to fix that?
We could attach the main bridges to the central tower since i am making the design for the central tower in BuildBox (my cubicle) We could have the bridges leading out from the floor above the garden since then the shadows will be cast down upon the main roads. I think that at the floor above the garden the height is 105 i believe need to check that though.So, I was planning the layout for the Skyland district of UCON.
^amazing doodle is amazing^
EDIT: does it look like a doughnut with sprinkles to anyone else?
the plan is to have a central island above the middle of UCON with a nether portal on it. This would then have four bridges leading off it (in N,E,S and W directions). These would then join to the large bridge that is directly above the outer walls and circles around all of the city (bridge supported by balloons). smaller islands and balloons where people would live or farm or whatever would be scattered around randomly and be connected either by smaller bridge or nether portal.
K1ngHoward there is a problem with building large structures above the city, shadows. Any idea of how to fix that?
Actually the end portal frame is indestructible like bedrock.Soon to be destroyed...
Watch meActually the end portal frame is indestructible like bedrock.
http://www.minecraftwiki.net/wiki/End_Portal_Frame
The "middle" aspect. I LOVE IT!UCON has 3 sister clans:
These clans will help serve those that do not wish to be in a clan as large as UCON.
- Esper - the PvP aspect. Headquarters: Knight's castle and Parygona
- ShiZ - the peaceful aspect. Headquarters: Shizuka
- Zombe - the middle aspect. Headquarters: The Underground
Soon to be destroyed...
Some men just want to watch the world burn.
Not in 1.3Netherwart only grow in nether.