Weapon blocks switch

ZoraArmor63

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I'm not sure, but I think almost every block is taken up for weapons, all of them maybe, and I came up with a possible way to add more weapons than blocks (when we do have more) or just switch a weapon to a different block (IDK why you would, just because it's your favorite color?). You could make a command such as /blockset [block] [item] and that item would be switched to the block you want, the other will be stored somewhere. Just another suggestion, you should make it so you can only take 2 weapons into battle, adding a bit more strategy to which weapons you use. Maybe another command such as /weaponset or /wset [Weapon 1] [Weapon 2].
 

ZoraArmor63

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No thanks, it would be way too confusing for players to know what was going on. "oh, is this black block a mine, a c4, a nuke which is about to go off or a regular block? WHO KNOWS?!"
True, hadn't thought about that. "Heh, he placed a mine on the ground, not in it, what a noob." *Gets nuked*
Edit: I thought about that and, if it could be coded, that the block you place turns into the block it normally is if you hadn't switched it. What about the 2 weapons (besides tnt) idea?
 

pjaj

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so sort of like the '/bind' command (i think it is) for the changing to the original block? meaning you place whatever block you have it set as, then it turns into the default block?
 

Razinao

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The idea would be good if you could actually /bind the weapons to another block, and not make the weapon another block.

Case example is the use of the brown mushroom for snow cherries [afaik]. Saplings, red/yellow flowers [unless using /p but you could bind them to something else], and the mushrooms are all placable whilst a player occupies that same block, making them more effective than normal blocks such as the general TNT.

Just some clarification: The block you place is a sapling, the actual block that the server loads is a TNT, like using /bind brick adminium makes adminium instead of brick.
 
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