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Welcome to the new forum for one of our new servers being developed, "Deathrun". We're aiming to bring RoF's Deathrun gamemode kicking and screaming into present day, making a faster, more competitive server people want to play on.
This forum was primarily made because we're now opening up map applications for the server. We're looking for short, fast maps that players will be able to compete on and improve their time on individually. It's vague because you've got the power here - you have the freedom to influence what your map's gameplay is like. It's your map, after all. However, we do have a few tips about what you should look to include.
Finally, if you wish to contribute to our team in any way, whether that be through generating ideas, helping develop features, or building - anything, really - please do not hesitate to PM me. We will be happy to have you on the team!
Thanks for reading - we hope to have some more info here soon!
- The Deathrun Team
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Welcome to the new forum for one of our new servers being developed, "Deathrun". We're aiming to bring RoF's Deathrun gamemode kicking and screaming into present day, making a faster, more competitive server people want to play on.
This forum was primarily made because we're now opening up map applications for the server. We're looking for short, fast maps that players will be able to compete on and improve their time on individually. It's vague because you've got the power here - you have the freedom to influence what your map's gameplay is like. It's your map, after all. However, we do have a few tips about what you should look to include.
- We're going to be racing here. Try to make your map suitable for competing for the fastest time. That being said, don't be afraid to be different.
- At the same time, if possible, try to break up parkour a bit. It doesn't all need to be flippy stuff!
- Smaller areas flooded with lava will help lag the server less.
- Try to consider both aesthetics and gameplay!
- Please also make sure that your map is reasonably difficult and not too long. Don't make the maps too short though. The average map should be around 1-2 minutes.
- We encourage you to include new and unique ways to get through a map. You’re not solely limited to parkour! The use of elytra and other stuff can make your map really stand out.
- We will be adding the ability for points in the map to have multiple routes to the same destination that can open/close randomly each round. By making players take different paths, this can really add some variety to a map, so we encourage you to try this.
- Harder shortcuts will add some challenge for more experienced users.
- Puzzles are not prohibited, but they should be playable each time by an individual (so one player doesn't just unlock it for everyone) and easy enough to do quickly. This is difficult though, so we'd recommend straying away from them.
- Don't be scared to stick perfectly to the guidelines. If you have a good enough reason for straying away from our advice, that's fine - rules are made to be broken!
Please note we may edit your map once it is accepted if we feel it will benefit gameplay. We will make an effort to notify you that this is happening if this is the case, so you can provide any additional input.Name of the map:
Creator(s):
Intended duration:
Size:
Biome:
Screenshots (use default/Faithful resourcepack):
Timers: Screenshots of their locations would be useful when trying to locate them. We can also add them if you do not want to.
Random Paths: Please add locations/screenshots of any paths that will randomly be selected to be open/closed. Pure "shortcuts" do not need to be listed here.
Checkpoints: Please add locations/screenshots
Boost Blocks: Please add locations/screenshots of any boost blocks - jump or speed pads (or anything else you might think of - it can be coded!), and how high/fast you want the person to go. Use AoD speed as a reference point for the speed pads.
Any extra information about your map? Would you like it locked to water/lava mode? Any potion effects?:
Download link/Create warp or plot:
Finally, if you wish to contribute to our team in any way, whether that be through generating ideas, helping develop features, or building - anything, really - please do not hesitate to PM me. We will be happy to have you on the team!
Thanks for reading - we hope to have some more info here soon!
- The Deathrun Team
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