Map Name: Siege
Map Authors: iggy234_2001, Poe
Gametype: Zombie
Map world border: All of the plot
Download: /warp Siege (on create)
Round Time: edit: 540s
Preparation Time: 120s
Spawn locations: There is one survivor spawn and two hunter spawns. The hunters DO NOT ever spawn in the survivor spawn and vica versa.
The Survivor Spawn: -The bedrock floor in a little shed labelled "Survivor Spawn" beside the "Baths"
The Hunter Spawns: -The "Viking Longship" at one of the ends, it is marker with bedrock.
-The "Viking Campsite" on the opposite side of the map from the ship, is once again marked with bedrock.
Kits:
Lead Hunter Kit (Viking Captain):
-Iron Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-Bow
-5 Cooked Mutton
-8 Spectral Arrows
-1 Arrow of poison (0:02)
-2 Arrows of leaping (0:11)
-Elytra
-2 Redstone Torches
Hunter Kits:
(Viking Raider):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 splash potion of harming
-Wood Axe efficiency 3
(Viking Tactician):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Bow (spawned in shield slot)
-Stone Sword
-5 Cooked Mutton
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-edit: damaged flint and steel
-3 Cobwebs
-Wood Axe efficiency 3
(Viking Swordsman):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 Potion of instant health
-Wood Axe efficiency 3
Survivor Kits:
(Roman Legionaire):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-8 wooden planks renamed "Barricade"
(Roman Skirmisher):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Bow spawned in shield slot
-Stone sword
-3 bread
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-8 Fire Charges
-3 Cobwebs
-7 oak wood planks renamed "Barricade"
(Roman Centurion):
-Iron Helmet
-Gold chestplate proj prot II
-Leather boots and leggings both dyed red
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-Empty Map
Block Restrictions:
-Survivors Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Survivors Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Hunters Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Hunters Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs,
redstone torch
Fall Damage: Yers!
Drowning: Yers!
/loc: Yers!
Additional: -TNT damage needs to be ON and blocks have to break with each explosion.
-Can the map be set in the DESERT biome?
-There is a floaty glass room above with all the kits, if the map is accepted can this "room" be removed in-game?
Gameplay: This map is a town with walls. Survivors spawn inside, hunters outside the walls. The first hunter gets TELEPORTED back to one of the hunter spawns (similar to Ascendant) and they must kill survivors. The Hunters must get inside the walls using various tactics e.g. Chopping down barricades made of the above materials, Blowing up the wall and using elytra. Once inside the floodgates should open. The aim for the survivors is not to run and hide but rather to KEEP THE HUNTERS OUT which is why they have barricade blocks along with bows/potions etc.
- I have added armour stands near the ship to show how the ideal gameplay might pan out.
Sorry for this lengthy submission
,
Iggy
Map Authors: iggy234_2001, Poe
Gametype: Zombie
Map world border: All of the plot
Download: /warp Siege (on create)
Round Time: edit: 540s
Preparation Time: 120s
Spawn locations: There is one survivor spawn and two hunter spawns. The hunters DO NOT ever spawn in the survivor spawn and vica versa.
The Survivor Spawn: -The bedrock floor in a little shed labelled "Survivor Spawn" beside the "Baths"
The Hunter Spawns: -The "Viking Longship" at one of the ends, it is marker with bedrock.
-The "Viking Campsite" on the opposite side of the map from the ship, is once again marked with bedrock.
Kits:
Lead Hunter Kit (Viking Captain):
-Iron Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-Bow
-5 Cooked Mutton
-8 Spectral Arrows
-1 Arrow of poison (0:02)
-2 Arrows of leaping (0:11)
-Elytra
-2 Redstone Torches
Hunter Kits:
(Viking Raider):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 splash potion of harming
-Wood Axe efficiency 3
(Viking Tactician):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Bow (spawned in shield slot)
-Stone Sword
-5 Cooked Mutton
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-edit: damaged flint and steel
-3 Cobwebs
-Wood Axe efficiency 3
(Viking Swordsman):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 Potion of instant health
-Wood Axe efficiency 3
Survivor Kits:
(Roman Legionaire):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-8 wooden planks renamed "Barricade"
(Roman Skirmisher):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Bow spawned in shield slot
-Stone sword
-3 bread
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-8 Fire Charges
-3 Cobwebs
-7 oak wood planks renamed "Barricade"
(Roman Centurion):
-Iron Helmet
-Gold chestplate proj prot II
-Leather boots and leggings both dyed red
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-Empty Map
Block Restrictions:
-Survivors Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Survivors Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Hunters Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs
-Hunters Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs,
redstone torch
Fall Damage: Yers!
Drowning: Yers!
/loc: Yers!
Additional: -TNT damage needs to be ON and blocks have to break with each explosion.
-Can the map be set in the DESERT biome?
-There is a floaty glass room above with all the kits, if the map is accepted can this "room" be removed in-game?
Gameplay: This map is a town with walls. Survivors spawn inside, hunters outside the walls. The first hunter gets TELEPORTED back to one of the hunter spawns (similar to Ascendant) and they must kill survivors. The Hunters must get inside the walls using various tactics e.g. Chopping down barricades made of the above materials, Blowing up the wall and using elytra. Once inside the floodgates should open. The aim for the survivors is not to run and hide but rather to KEEP THE HUNTERS OUT which is why they have barricade blocks along with bows/potions etc.
- I have added armour stands near the ship to show how the ideal gameplay might pan out.
Sorry for this lengthy submission

Iggy
Last edited: