Accepted [Zombie] Siege

Iggish

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Map Name: Siege
Map Authors: iggy234_2001, Poe
Gametype: Zombie
Map world border: All of the plot
Download: /warp Siege (on create)
Round Time: edit: 540s

Preparation Time: 120s
Spawn locations: There is one survivor spawn and two hunter spawns. The hunters DO NOT ever spawn in the survivor spawn and vica versa.

The Survivor Spawn: -The bedrock floor in a little shed labelled "Survivor Spawn" beside the "Baths"

The Hunter Spawns: -The "Viking Longship" at one of the ends, it is marker with bedrock.
-The "Viking Campsite" on the opposite side of the map from the ship, is once again marked with bedrock.

Kits:
Lead Hunter Kit (Viking Captain):
-Iron Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-Bow
-5 Cooked Mutton
-8 Spectral Arrows
-1 Arrow of poison (0:02)
-2 Arrows of leaping (0:11)
-Elytra
-2 Redstone Torches

Hunter Kits:
(Viking Raider):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 splash potion of harming
-Wood Axe efficiency 3

(Viking Tactician):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Bow (spawned in shield slot)
-Stone Sword
-5 Cooked Mutton
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-edit: damaged flint and steel
-3 Cobwebs
-Wood Axe efficiency 3

(Viking Swordsman):
-Chainmail Chestplate projectile protection II
-Chainmail Leggings
-Iron Boots
-Shield with pumpkin pattern on it (shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-5 cooked mutton
-1 Potion of instant health
-Wood Axe efficiency 3

Survivor Kits:
(Roman Legionaire):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-8 wooden planks renamed "Barricade"

(Roman Skirmisher):
-Golden Chestplate projectile prot II
-Leather Leggings dyed red
-Iron Boots
-Bow spawned in shield slot
-Stone sword
-3 bread
-10 Spectral Arrows
-1 arrow of poison (0:02)
-2 arrows of leaping (0:11)
-8 Fire Charges
-3 Cobwebs
-7 oak wood planks renamed "Barricade"

(Roman Centurion):
-Iron Helmet
-Gold chestplate proj prot II
-Leather boots and leggings both dyed red
-Shield with roman design(shield in chest above map)(can this shield be spawned in the shield slot of the inventory?)
-Iron Sword
-3 bread
-Empty Map

Block Restrictions:
-Survivors Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs

-Survivors Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs

-Hunters Can't break blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs

-Hunters Can't place blocks EXCEPT for:
Oak planks, Oak slabs, Oak stairs, Oak fences, wooden pressure plates, netherwarts, signs,
redstone torch


Fall Damage: Yers!
Drowning: Yers!

/loc: Yers!

Additional: -TNT damage needs to be ON and blocks have to break with each explosion.
-Can the map be set in the DESERT biome?
-There is a floaty glass room above with all the kits, if the map is accepted can this "room" be removed in-game?


Gameplay: This map is a town with walls. Survivors spawn inside, hunters outside the walls. The first hunter gets TELEPORTED back to one of the hunter spawns (similar to Ascendant) and they must kill survivors. The Hunters must get inside the walls using various tactics e.g. Chopping down barricades made of the above materials, Blowing up the wall and using elytra. Once inside the floodgates should open. The aim for the survivors is not to run and hide but rather to KEEP THE HUNTERS OUT which is why they have barricade blocks along with bows/potions etc.

- I have added armour stands near the ship to show how the ideal gameplay might pan out.

Sorry for this lengthy submission :p ,
Iggy
 
Last edited:

Friendy

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After giving the map a run through and look around I can say I REALLY like the way the map is laid out and the aesthetics of it are really pleasing to the eye as well which is always a nice bonus :)

The flow of the map is really well thought out (by this I mean if you're being chased then it is easy to continuously run without getting cornered) however something I think will be a bit of a problem is the hunters actually getting in; from what I can assume is that if you have 1 hunter and 5 survivors, if the starting hunter is killed off first it is going to be incredibly difficult for that hunter to get back in unless they sneak their way in through an alternate entrance, however if you're the last survivor you don't really have much of a chance to survive due to the way the kits are laid out.

I've also noticed that there is a hidden room under the center of the map that has a chest containing an 8 minute potion of invisibility, plenty of poison arrows and a fire aspect hoe which I dislike considering it looks like a well-hidden secret that people won't find apart from yourself who'll only benefit from the overpowered items, and upon looking among the chests located around the map I do have some concern for gameplay, especially if you have invisible players darting around the map with an elytra on which would make it very difficult for survivors.

Just a few things here and there that I think you should look-over, other than that I give it a +1
 

Iggish

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After giving the map a run through and look around I can say I REALLY like the way the map is laid out and the aesthetics of it are really pleasing to the eye as well which is always a nice bonus :)

The flow of the map is really well thought out (by this I mean if you're being chased then it is easy to continuously run without getting cornered) however something I think will be a bit of a problem is the hunters actually getting in; from what I can assume is that if you have 1 hunter and 5 survivors, if the starting hunter is killed off first it is going to be incredibly difficult for that hunter to get back in unless they sneak their way in through an alternate entrance, however if you're the last survivor you don't really have much of a chance to survive due to the way the kits are laid out.

I've also noticed that there is a hidden room under the center of the map that has a chest containing an 8 minute potion of invisibility, plenty of poison arrows and a fire aspect hoe which I dislike considering it looks like a well-hidden secret that people won't find apart from yourself who'll only benefit from the overpowered items, and upon looking among the chests located around the map I do have some concern for gameplay, especially if you have invisible players darting around the map with an elytra on which would make it very difficult for survivors.

Just a few things here and there that I think you should look-over, other than that I give it a +1
You're talking about the well, right? Granted it IS an overpowered place but it isn't that hidden. A well is one of the most clichéd hiding spots to date. I have made it so that a hunter cannot get easily bowspammed if they descend. I removed the 8:00 invis pot.

For hunters getting in, there are 3 barricades and all hunters have an axe, the mast has a pair of elytra for a hunter to get over the wall, the first hunter can blow up the wall aswell and there's a 1/3 chance of being able to blow it up from a standard kit. Fire charges are also available in the zombie shop. There are also a pile of trapdoors of which someone can ascend.
 

Iggish

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iggy234 I can't find the spawn locations on the map. Please provide coordinates for the spawn locations or I won't be able to add the map
Survivor Spawn: X: 914 Y:72 Z:1701
Ship Hunter spawn: X: 948 Y:72 Z: 1765
"Campsite" Hunter spawn: X: 829 Y: 71 Z: 1634

All of the above are marked with bedrock. If possible, could:
-the survivor spawn face outwards towards the iron doors
-The ship spawn face down the ship, towards the lighthouse
-the campsite spawn face towards the city
 

Comp

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Ok thanks for the map iggy. I've had to make a few changes to the map than how it was, for example the TnT in the walls was too powerful, and I also had to add an obsidian layer or it was impossible to enter into the area. I've imported the map into natural terrain, so I hope it fits in well. Thanks to a new tool, and kits are exactly how you wanted ;)
-Accepted
 
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