Well, there isn't much more than that outside of player ranks. But what player ranks would we give out and how would players earn these ranks? If they bought them with a currency, how would you deliver currency to players to buy these ranks? Will these ranks be displayed in title form or will it solely be a rank for /whois? Also, what other things could we sell in a store on our server?
Plus, what would really be the point of these "player ranks."
I can see how both Lava and Lava Premium can have ranks installed into its gameplay, as it actually works for those specific servers. When you first start out, you can still play the game like any other server, and just like any other player. Yet, as you gain in the rankings, more and more commands and certain shops become open to you. This gives a sense of progress and "moving up the ladder" if you will. At least in these occasions, the idea makes sense.
But how would it work for Zombies?, Because honestly, It wouldn't add anything to the game.
There is no in-game purpose for it like it is in Lava, so why would we need to use it?
It feels more like an arrogant portrayal of how much better someone is than a goal to work towards, since you don't "gain" anything from climbing up the ranking ladder.
So far the only (practical) use for a store at all, would actually would have to be for the idea of power-ups.
But of course, power-ups are a terrible idea unless a specific game-mode based around power-ups is created, and acts as the only place where you can use said power-ups.
Of course that also leads to newer players not knowing that there are specific maps for said power-ups; other players being annoyed because they can't access said power-up; and the whole idea just becomes a sort of ugly mess and extremely unbalanced and wouldn't be fun at all for anyone.
Although titles and colours are nice, they get in the way.
When I see this idea, I always feel it stems from the ideas of people begging for titles, and giving some lee-way off from the staff who have to deal with it.
But, whenver a person or group of people have begged for titles, I've always noticed it only occurs whenever said staff gives it to a random player, and such occasions spark said title asking.
Whenever said events don't occur, I've NEVER had experienced or seen people complaining about titles or colors, because they are mainly playing and enjoying the game.
This is probably why Zombie has not had a shop for so long.
It wasn't exactly made for things like a shop, and is mainly for just an outright, straight forward, and enjoyable experience you could pick up every once in awhile for maybe 10 to 20 minutes at the least.
A shop, in my opinion, is NOT a good way to attempt to bring players to the server, or even evolve the server as a whole. It's just generally not a good idea, and once again, probably why we've never had a server for as long as I can remember.
It's not a shop that we should be adding; It should be
game-modes.
Zombie has mainly been the same formula for awhile, and certain gamemodes, like that "Panic" one idealized earlier would certainly spice up the server more than a shop would, and certainly not cause as much confusion as adding colours, ranks, titles, etc, that Zombie really doesn't need.