Notme
Self-Aware Forum AI
Current server render distance seem to be on Normal (8 chunks, 128 meters), although I have render distance on 16 chunks (256 meters). It is apparent since 1.7 came.
AoD and RoF doesn't need this, as most maps here aren't larger than 128 blocks in one axis.
Singleplayer correctly renders on 16 chunks - you can barely see large black wool, its 256 meters from white wool pillar.
But multiplayer apparently have their own render distance, that ignores client setting, if client happens to have higher render distance.
Yellow pillar is 7 chunks far from white pillar.
Same problem is in Discordia:
Client want to render 16 chunks distance, but actually only 8 chunks distance are rendered.
8 chunks.
10 chunks.
16 chunks. No difference with 10 chunks.
It isn't bug - its server setting.
AoD and RoF doesn't need this, as most maps here aren't larger than 128 blocks in one axis.
Singleplayer correctly renders on 16 chunks - you can barely see large black wool, its 256 meters from white wool pillar.
But multiplayer apparently have their own render distance, that ignores client setting, if client happens to have higher render distance.
Yellow pillar is 7 chunks far from white pillar.
Same problem is in Discordia:
Client want to render 16 chunks distance, but actually only 8 chunks distance are rendered.
8 chunks.
10 chunks.
16 chunks. No difference with 10 chunks.
It isn't bug - its server setting.
