[BB/DoD Suggestion] Increase server render distance to 16 chunks.

Notme

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Current server render distance seem to be on Normal (8 chunks, 128 meters), although I have render distance on 16 chunks (256 meters). It is apparent since 1.7 came.
AoD and RoF doesn't need this, as most maps here aren't larger than 128 blocks in one axis.

Singleplayer correctly renders on 16 chunks - you can barely see large black wool, its 256 meters from white wool pillar.


But multiplayer apparently have their own render distance, that ignores client setting, if client happens to have higher render distance.



Yellow pillar is 7 chunks far from white pillar.

Same problem is in Discordia:

Client want to render 16 chunks distance, but actually only 8 chunks distance are rendered.


8 chunks.


10 chunks.


16 chunks. No difference with 10 chunks.

It isn't bug - its server setting.
 

Danni122112

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Increasing the render/view distance = increasing server CPU = lag. There is a reason it is low ;)
Wouldnt this only affect it for thoose people actually using 16 in render distance? The larger part of the server will not use such high render distances anyway, so would i cause all that much lag?
 

GmK

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Increasing the render/view distance = increasing server CPU = lag. There is a reason it is low ;)
Wouldnt this only affect it for thoose people actually using 16 in render distance? The larger part of the server will not use such high render distances anyway, so would i cause all that much lag?

No, it won't matter what the client has set.

EDIT: To clarify - view distance will still load all the chunks around the player as defined in the server file, no matter what the player has set. Loading many chunks = CPU intensive = lag.

As an example:

view-distance=15: 961 chunks loaded around a single player (!)

So for 50 people online, there must be 50*961=48050 chunks loaded at the same time if you're using view-distance of 15

Minecraft processes every chunk loaded, every single tick (tick = 0.05s)
 
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