Simple. The first round is used to survey the environment and give first impressions of people. Your chances of choosing the mafia first-night is slim, so you will find yourself killing a valuable part of the probability for victory in the game. Rather, it is better to not vote and pay attention to the way people talk/who is killed the first night to inform us who is suspicious. Plus, I have no idea how items work in this game, so I'm hoping I can figure out its use before we're all dead
.
Just because it was asked that I bold my decision, I'll choose
Vote No-Lynch.
Okay
For what it's worth though, in my experience, lynching is where town gets most of the useful reads from here (aside from like, cop reports), and with every successful lynch (even if it's a mislynch), town's reads get better and the likelihood of lynching mafia gets better too, though not usually by a miraculous amount.
If we no-lynch, unless a doctor or roleblocker saves a townie's life, we get 1 lynch that is able to be a mislynch before we have to lynch a mafia else we lose.
If we lynch today, even if it's a mislynch, we get two lynches that are able to be a mislynch before we have to lynch a mafia else we lose.
So I'd rather go with the option that definitely gives us the most opportunities to lynch before we're nearly dead, so that our reads have as much opportunity as possible to develop before we're in that 'if we're wrong we're dead' position, and to give us as much room for mistakes as possible.
Obviously the risk of lynching today is that we could out a PR, but I'd personally rather go with the choice that will likely give town an extra chance to lynch relative to if they didn't choose that option
(as it's fairly likely that a doc/blocker wouldn't be able to save someone, and therefore no-lynching would only give us 1 mislynch before we can't mislynch again, whereas lynching would give us 2) than make it slightly more likely that the cop or some other important PR lives longer, because it's the safer option in my opinion. An extra lynch is essentially a guaranteed advantage to my mind, whereas sacrificing that extra lynch by making sure we don't out a PR Day 1 could either help us significantly, help us a little bit, not help at all, or even hinder us relative to if we had outed the PR (e.g. if a cop outs Day 1 and the doctor role [if there is one] stays alive to be able to protect the cop, who otherwise would've been targeted night 1 for saying x thing in the thread). So that option seems more high-risk high-reward, whereas lynching today is more of a low-risk-moderate-to-high-reward.
So yeah rant over but that's why I'm gonna be wanting to lynch today
Anyways, so far Erik is the only person who has suggested that he knows what his items do. Does anyone else know?