But consider the possibility that town could make two or maybe even three(!) combos in a night while mafia presumably only has the oppurtunity for one.
Yeah true, I hadn't thought of that part of it
Also hey we both spelt oppurtunity the same way high five
And it is supposed to mean I cannot share information about this?
No, but your post seemed to imply that I was making a point that erik was suspicious because of it? What happened there?
We could try to be undescriptive but specific? So using the gun and bullet idea saying "Im looking for something that is filled and golden" (golden bullet filled with gunpowder). The person with the bullet def gets it, but everyone else may be unsure. Are they asking for bullet or a fresh apple pie?
I guess this could help us if there's some scum role out there which can do harm if they know the names of our items, so this seems like a good idea to me yeah
It seems to be a one-time use item of sorts, when I have the required items it would activate.
Would it activate instantly, on the same night it was obtained and before you were killed, do you know?
what's worrying me is that the mafia could possibly has some way to counter it (taking all items that are given a specific player, etc)
Well, mafia can kill people to get all items they have, including the ones they received that night, just in case you missed that
But as tim said, if all town revealed the items they need at the same time, and more than one townies got their required items delivered that night, then mafia can only stop 1 of them on that night, so the other(s) get a chance to use their item before it's taken (as long as they're able to use it during the that day/the next night before they could die and have it taken from them, but it seems like some item combos are better used later in the game, according to fog)
Far as I can tell, item trading is WIFOM incarnate; too much room to lie in a closed set-up and goes off of too many assumptions of what works/what is a combo and what isn't/what people need or what they say they need/so on and so on. It also ignores any interfering roles or interactions with the 'graveyard' aspect.
People aren't going to be able to actually interfere with trading by lying about what they need though, unless they copy what someone else said they need (and probably get in the spotlight for that). Since they'd have to say 'I need <item/description of item that actually exists and is necessary for a combo>, which seems pretty unlikely to successfully guess at. As long as people are pretty strict with 'does this person's description perfectly match my item? If not, then I won't give it to them' then it should be really unlikely that would happen. Unless you mean lying could interfere in some other way that I haven't thought of?
Far as I can tell, item trading is WIFOM incarnate; too much room to lie in a closed set-up and goes off of too many assumptions of what works/what is a combo and what isn't/what people need or what they say they need/so on and so on. It also ignores any interfering roles or interactions with the 'graveyard' aspect.
I think mafia will be trying to get items from the graveyard no matter if someone says they actually need one of those items or not, just in case someone does need it, so I don't think making it explicit that someone needs X item would have much of an effect on how likely it is the mafia steal that item from the graveyard
Anyway, ultimately I don't think there's a way for me to know whether saying what items we need will be good or bad for us. Because, on one hand, it could be bad, because:
1. For all we know, mafia could benefit either equally well or more from getting the items they need right now compared to how much town would benefit from getting all or most of theirs (though for setup balance sake I assume it would only benefit mafia 'slightly more' if it did benefit them more), in which case giving items to everyone right now, when reads are so underdeveloped and it's fairly likely that mafia would get their items, wouldn't benefit town, and it might be better to wait til reads are a bit more developed and we have a pool of consensus suspects to make it a bit less likely that mafia get their items (since people would avoid that pool and only give to well trusted players, ideally)
2. For all we know, town getting their items isn't even necessary yet, so it'd be better to wait til our reads are better so that we're more likely to give town their items but not the mafia theirs (e.g. fog said his item wouldn't be useful at this stage of the game, maybe that applies to most items)
However, on the flip side:
1. For all we know, item-combos automatically activate on creation, and mafia getting their items early on wouldn't be very useful for them but getting them later on is very useful for them (e.g. fog's item is apparently better used later on), but town getting theirs earlier would be better than town getting them later, so it'd be safer to share items out now
2. For all we know, mafia don't even benefit from getting item-combos other than if they stop town from getting them (which we can possibly combat by making everyone deliver items on the same night as mentioned before)
Like, we just don't know enough to be able to actually come up with a decent argument for why one way is better than the other I don't think?
So for that reason I'm gonna say we should probably hold off from doing it to play it safe? But equally I'm all up for some chaos if people want to try it and see what happens
Also,
TheWeakGuy48_ Fog
1. Have you been told what your item-combo will do once it's activated?
2. Have you been told when it will be activated, and if it will happen automatically? (already asked twg this earlier on in this post but I want your answer too pls fog)
2. Is it an ability that, when activated, its results would change depending on which party has the item-combo on their person? E.g. if the item allows 1 random townie to receive a bulletproof vest then the answer to this would be no