how does the mafia building a powerful item put us at a disadvantage? by doing exactly that
if we cant build our thing but they can build theirs, that puts us at a disadvantage, assuming their item is useful for them and not for us (or more useful for them than it is for us)
Oh yeah haha that makes sense... except you're once again forgetting all the other variables that give town a major advantage over mafia that I keep reiterating. Stop playing dumb.
in order to be cleared about not hiding the blueprint items, you need to show that you sent 2 of your items to someone else. if you sent only 1 of them, it doesnt prove your 2nd item isnt the blueprint one.
This is a fairly better point (altho once again somewhat irrelevant theorycrafting but I'll indulge you I guess) I was assuming that each mafia would have two items that town would require, rather than just one. That is a possible scenario, and would possibly extend the vetting process an extra day. However in this time we still have the 2-3 checks going on to test whether the number of suspects (which again, doesn't equate to 9 as you forget on day 1 and 2 there have also been 2-3 checks on peoples items). Assuming it takes the same number for the mafia crafting recipe as it does the townie crafting recipe they won't have been able to stop all the needed items from going to the one or two trusted townies. The other thing you have to consider is that just like you did with the riddles we'd have a number of uncc'd item claims for the ingredients of the alien detector. So if the mafia wanted to obstruct them from trading to the two trusted townies they'd have to use their first nights worth of actions to slow them down meaning they wouldn't have any scapegoats the first night.
We would likely lose 1 or more of the items to the nightkill/roadblock but they would still be in a thinning pool in the following two days and with competent reasoning and night actions be outed as scum. (As at this point they would have accumulated the stolen items/had mafia-esque items).
With all the investigative benefits you're suggesting the town has I just don't see this game not being massively townsided, even if the town wasn't fully transparent from the get go.
Obviously we're in the unlikely predicament of the cop being outed day 0 by a townie fake claiming cop and the guy with the bulletproof vest being lynch and the bullet proof vest going to the mafia/3rd party thief.
But that's not my problem *sips tea*
Anyway like I say this obsession over the massclaim hypothesis is unproductive and you're using it to distract from your role not fitting the balance or the theme of town. If you bring it up again imma literally simulate the game just to explain how wrong you are for forgetting about all the numerous variables.
additionally, you say "unless they have a thief role" - exactly, they could have a thief role. and this possibility has always been there. on day 0 anything was possible, including that item thief role. on d1, like i said, fog's items were potentially messed with d0, so we had reason to think there might be one even more so
OK and once again I will reiterate
it is not day 0, it is day 2.
Furthermore, fogs items weren't even stolen they were swapped, but nobody else has claimed their items had been switched with anybodies. So our two options would be:
Fog was lying about his items because it's fog
Fogs items were switched with someones but for scummy reasons they had to hide that fact
or
Fogs items were switched with two items outside of the pool.
So assuming the top one isn't the most likely, which no offence to fog, probably is.
Which of the other two would you believe more realistic?
The former would suggest that mafia swapped fogs item with one of their own (unless there's just some chaotic 3rd party but that makes no sense), in which case it begs the question, 'If town has no nightkill, why did mafia spawn with the cow?'
and the latter would imply a complete and utter 4th wall of mechanics going on within the game that hasn't been addressed or observed since.
If you genuinely believe that fogs items were tampered with please give a rational explanation. Because from where I'm standing all evidence points in the contrary.
again you're acting like you know what the maf PRs are. if you look at any setup and just look at the town roles it can look townsided because youre not looking at the scum roles
that exist to counter them. there are likely maf PRs to counter our roles. youre also acting like the cop, myself and tim will all target the right people at the right time (maf can transfer items to one another dont forget, so whoever is holding items can be changed to the person least suspected, or even given to a townie to frame them, with a plan to take the item back during the day before theyre lynched so that it doesnt get into towns hands after theyre lynched, if the maf do have an item thief), not get blocked, and be trusted when we reveal information. it's not a "free win" by any means - not necessarily anyway. if it is, we cant be sure of that.
and again, we dont know there isnt another thief, or blocker.
...this has nothing to do with what the mafs PRs are...
unless it's something literally as busted as kill all investigative roles on visiting or give them all fake results then it doesn't matter...
So, as I say, maths is not my strongest point so I have contacted an actual omegabrain statistician, my boy
mariosatr to run the stats for me in a scenario where out of 11 players 3 are maf with 1 night kill and 1 role block and 3 investigative townie roles with 5 vanilla townies. Obviously there are far more variables in this game and this is an over simplification, however this should hopefully explain the root of my argument. Unless of course my tiny pea brain is incorrect which I will begrudgingly acknowledge if it is the case. So when he gets back to me I'll report back.
What amazes me about this tho is that you've yet to comment on mafias best known weapon at their disposal. The trading system. If the mafia team are smart they will predict who will be targeted and trade items prior to the visit to potentially hide damning evidence. Obviously if they've been hoarding items this won't work as they'll have more than the two as only one item can be traded but that seems like the most realistic issue with my theory.