But what if the Mayor caught a raider red-handed, and because they are in their land they can send them to their jail for a maximum of 5 minutes? Or something a long the lines.Wont happen.
We are not giving ordinary players the ability to jail up other players, just because they are a mayor.
But here are some of my ideas:
I've played a server before, I can't remember the name but a tweak I thought of to their smp was that Blocktopia could create an smp that uses level up abilities to access new areas of the maps. For example let's say you're a 'Wonderer', you can only access certain areas of the map in the nether and overworld until you level up to the next rank, which could cost money from trading with players and selling to shops.
Each new area accessed would grant the availability of those advanced players to make a profit while other players cannot access the resource, for example, a blaze rod could be only accessed by a rank three player and could be sold at the shops for $450 per 16, and the next rankup could cost $1,000,000, so players that can access it can grind them and sell them to players who don't want to make the extra effort for $1,000 per 16 instead. I've noticed a lot of servers with economy, that use a roleplay and pvp as an essence to advance in the server last for a very long time.
I know players love to pve too, but that could be the main aspect of the level 1 areas.. level 2 - level ? could be pvp areas as they are the areas that may require risk to gain the items that make you money so you can advance, dungeons could be more of a risk to enter rather than a challenge, because I've noticed players enter dungeons and bish bash bosh the boss is done and that's it, while these could be solo dungeons that require you to attack it for a greater reward whereas attacking it in groups could split the total wealth of the reward between the group because it required more players to kill, an example would be loot-share worlds on runescape when you go to godwars, if let's say an AGS hilt was dropped with a value of 40M, split between 10 people would be 4M..
What I'm trying to say it I am yet to see an old SMP combined with another old SMP, because I'm sure there is a combination out there that could potentially arise to be named as "one of the best" rather than "yet another".
Each new area accessed would grant the availability of those advanced players to make a profit while other players cannot access the resource, for example, a blaze rod could be only accessed by a rank three player and could be sold at the shops for $450 per 16, and the next rankup could cost $1,000,000, so players that can access it can grind them and sell them to players who don't want to make the extra effort for $1,000 per 16 instead. I've noticed a lot of servers with economy, that use a roleplay and pvp as an essence to advance in the server last for a very long time.
I know players love to pve too, but that could be the main aspect of the level 1 areas.. level 2 - level ? could be pvp areas as they are the areas that may require risk to gain the items that make you money so you can advance, dungeons could be more of a risk to enter rather than a challenge, because I've noticed players enter dungeons and bish bash bosh the boss is done and that's it, while these could be solo dungeons that require you to attack it for a greater reward whereas attacking it in groups could split the total wealth of the reward between the group because it required more players to kill, an example would be loot-share worlds on runescape when you go to godwars, if let's say an AGS hilt was dropped with a value of 40M, split between 10 people would be 4M..
What I'm trying to say it I am yet to see an old SMP combined with another old SMP, because I'm sure there is a combination out there that could potentially arise to be named as "one of the best" rather than "yet another".