Crate System Feedback

Da Jinks

Political Nerd
Joined
Dec 13, 2011
Messages
1,699
Reaction score
1,837
Not sure if this has been asked. However, is it real money or in-game money? If it's real money, why would I want to buy a item that is useless/I could easily lose upon death?

Edit: I have just been informed that it's real money.
It's not meant really as buying a item, more of a perk for donators.
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Will you be able to sell keys? I feel it would be nice, for the people who don't have the money to donate, to have the option/ability to still get keys.

Tl;dr, I'd like to see non-donators have the ability to buy the keys/items with diamonds, money, etc. and would like to see donators get this perk. If I had extra cash I'd personally donate, but really don't have much to give at this moment :p
Keys are like a normal item (Blazerod) that you can drop, give away, etc., so if you get one, you can sell it to other people for whatever you like.

@People stating the thing about dying

We are currently checking for ways to ensure you wouldn't lose the item upon death, since I agree: That would suck.

It's a different story if it is stolen, and your own fault (non-protected chest, etc).... ;)

A few ideas I had, not sure whether you may have already thought of these but here it goes:
  • Each mob has a random certain percentage at which a key would drop, for example a wither may have to be killed 3 times before it drops a key, but the next time you try to get a key from it, it may require 7 kills, after that it may only require 2; whereas you may need to kill a zombie 180 times before it drops a key, and then may only require another 18 kills for the next key.
  • Every key could have a different rarity, with each "crate" having a different rarity - The least rare, or common, could contain random useless items and possibly a small amount of topians if you are lucky and the most rare could contain a compass-like ender-eye that would locate your town (if you are in one) or a stat-trackable sword, etc.
  • Like Runescape, there could be a "god wars" where the bosses, such as the Enderdragon with endermen minions (custom HP), Wither with Zombie Pigmen (Custom HP), Giants with Zombies (custom HP), etc. 4 boss mobs that require a kill count of 50 mobs of a specific group. For example, to enter the Giant dungeon, you would need to kill 50 zombies with higher hp, higher strength and can move quicker.
I had a few others, but I forgot them! -- Something that does worry me however, is players getting stat track-able weapons/etc. Now, I do realise this is not a pay-to-win service, however if the crate is giving out items like that then it is giving an advantage as the player is receiving a weapon or tool.. for free. I realise this is a pathetic advantage as many players could receive keys for free, but the fact that someone who has the money could just go out and buy a lot of keys, open then and repeatedly get good items.
 

Danni122112

The Drunk
Controller
Moderator
Donor
AoD Staff
Survival Staff
Joined
Nov 21, 2011
Messages
2,318
Reaction score
3,278
Will you be able to sell keys? I feel it would be nice, for the people who don't have the money to donate, to have the option/ability to still get keys.

Tl;dr, I'd like to see non-donators have the ability to buy the keys/items with diamonds, money, etc. and would like to see donators get this perk. If I had extra cash I'd personally donate, but really don't have much to give at this moment :p
Keys are like a normal item (Blazerod) that you can drop, give away, etc., so if you get one, you can sell it to other people for whatever you like.

@People stating the thing about dying

We are currently checking for ways to ensure you wouldn't lose the item upon death, since I agree: That would suck.

It's a different story if it is stolen, and your own fault (non-protected chest, etc).... ;)

A few ideas I had, not sure whether you may have already thought of these but here it goes:
  • Each mob has a random certain percentage at which a key would drop, for example a wither may have to be killed 3 times before it drops a key, but the next time you try to get a key from it, it may require 7 kills, after that it may only require 2; whereas you may need to kill a zombie 180 times before it drops a key, and then may only require another 18 kills for the next key.
This wont really work due to that grinders are allowed :/
 
W

Wimali

Guest
I feel like the keys should also be obtainable without buying, but be really hard to get. For example: Enderdragon drops 4 keys (unless it's resettable, of course), wither has a 1/20 chance to drop one, and when mining a diamond ore, there's a 1/100 chance that it will also drop a key. (not affected by fortune)

Thoughts?
 

Danni122112

The Drunk
Controller
Moderator
Donor
AoD Staff
Survival Staff
Joined
Nov 21, 2011
Messages
2,318
Reaction score
3,278
I feel like the keys should also be obtainable without buying, but be really hard to get. For example: Enderdragon drops 4 keys (unless it's resettable, of course), wither has a 1/20 chance to drop one, and when mining a diamond ore, there's a 1/100 chance that it will also drop a key. (not affected by fortune)

Thoughts?
The wither is much harder to get, and kill then the enderdragon, I dont see a reason for it to have so lower drop rate, if any of them are going to drop at all.
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Keys are like a normal item (Blazerod) that you can drop, give away, etc., so if you get one, you can sell it to other people for whatever you like.

@People stating the thing about dying

We are currently checking for ways to ensure you wouldn't lose the item upon death, since I agree: That would suck.

It's a different story if it is stolen, and your own fault (non-protected chest, etc).... ;)

A few ideas I had, not sure whether you may have already thought of these but here it goes:
  • Each mob has a random certain percentage at which a key would drop, for example a wither may have to be killed 3 times before it drops a key, but the next time you try to get a key from it, it may require 7 kills, after that it may only require 2; whereas you may need to kill a zombie 180 times before it drops a key, and then may only require another 18 kills for the next key.
This wont really work due to that grinders are allowed :/
Grinders may be legal, but I would assume preset numbers would be already be set in stone -- by this I mean you would not be allowed to get a key under a certain number for certain mobs. Do you really want to sit there for an hour or two killing 250 zombies until you get a key, which could give you the most common key with the worst reward? :p
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Angel,


I don't think the mob idea would work because mobgrinders.

A few ideas I had, not sure whether you may have already thought of these but here it goes:
  • Each mob has a random certain percentage at which a key would drop, for example a wither may have to be killed 3 times before it drops a key, but the next time you try to get a key from it, it may require 7 kills, after that it may only require 2; whereas you may need to kill a zombie 180 times before it drops a key, and then may only require another 18 kills for the next key.
This wont really work due to that grinders are allowed :/

Grinders may be legal, but I would assume preset numbers would be already be set in stone -- by this I mean you would not be allowed to get a key under a certain number for certain mobs. Do you really want to sit there for an hour or two killing 250 zombies until you get a key, which could give you the most common key with the worst reward? :p
 

Pikmon2

Member
Joined
Jan 26, 2012
Messages
915
Reaction score
1,282
If they give no perk, which is good, doesn't it also take away incentive to get them...? I mean, I already dislike buying keys in TF2, but it at least has the reason of FTP. While this is FTP, you also already have a donating system. Also this would really take out of the experience for an SMP story-ish driven server if you can just buy keys from God for your random crates.
 

rokh3

Member
Joined
Dec 29, 2012
Messages
4
Reaction score
6
My personal thoughts are that it would be a great idea. However, I also have a few ideas for this-
  • Have a tier system for the crates (similar to what Angel posted) that would affect the quality of the item(ex: poor might be a wooden sword skin and a good might be an iron sword skin)
  • Either-
1.Make the worst type of these free to use, but still require any other to take money (and also you can lose the free items and not the paid ones)​
2.Give 1 free key once per month or 2 (to active players most likely)​
  • Give these crates for ontime (ex:1 per 6 hours), achievements, and possibly make them spawn in the servers at random places that are loadedfor like 2 minutes then disappear every once in a while (not sure if this is possible)
I feel that no matter what happens this will still be a great thing for growing the community and raising the donation rate.
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
  • Give these crates for ontime (ex:1 per 6 hours), achievements, and possibly make them spawn in the servers at random places that are loadedfor like 2 minutes then disappear every once in a while (not sure if this is possible)
This is a very good idea in my opinion. This could be done the same way secret chests spawned on the vampire event server; which spawned them in for a limited amount of time and players had to type /blocks to find out how many blocks away they are from the chest, they then had to dig to them to get common or sometimes rare loot -- however this can be replaced with the crates.
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
I assume people are not reading it properly. Let me explain; if you are going to be against the idea that people donate for items that give ABSOLUTELY NO IN-GAME benefits, then you must be against the current system that gives donators a fancy banner on their name, as it also gives no benefits other than to show off.

Ask GmK has stated many, many times, the keys would be obtainable for everyone through means in-game -- except these keys are also buy-able. AGAIN, THEY GIVE NO BENEFIT AND ARE JUST FOR SHOW. If you cannot buy them, it is the same as not being able to donate for the banner.
 

Shande

The Real Slim Shande
Donor
Joined
Aug 6, 2011
Messages
465
Reaction score
942
I don't like the idea of real money, as someone like me doesn't actually HAVE money, and their family won't buy it for them, or something like that, thus not being to get the chance to use the system.
Then trade for it in-game for ores (which might be a lot considering they used real money).

Seriously, its not something that you MUST have, it is just something for fun. Remember, you're not donating for the item, you're donating for the cause of the entire community.
 

cheatyface

Member
Joined
Jan 20, 2012
Messages
598
Reaction score
508
I'm going to have to be the wet blanket here and say I'm against this. Blocktopia has always had a strict policy against donor benefits. Any incentive like this, even if it isn't game-breaking, rewards donation with items, and I believe this goes against Blocktopia's standards. Even useless items could potentially make poorer users feel lesser due to their lack of irl money. I love the ingenuity of the idea, but I don't think it's right for Blocktopia.

Also, I don't intend to debate my opinion. Along with many others, I'm sick of arguing. I just came here to pose my own idea and opinion. If I've misunderstood something, I apologize! I just feel as if it's important to get both side's perspective.

EDIT: Da Jinks has brought up an excellent point about the ability to trade valuables for keys. If we were able to destroy the crates and not have to carry them around, many of us would be for it.
I'm not entirely against the idea, but I also did voice my opinion in the form that I would never use it. If/when I'm in a position to make donations to this wonderful community, I'd more likely do it directly than buy something.

However, if the crates and keys could be traded, then I wouldn't have a problem offloading them to encourage others' participation. Overall though, it's very heavily dependant on the point that gmk reiterated, which is that these must always be items that are never beneficial to have gameplay wise.

I think we share the same love for this community; one of the unique and certainly more favourable aspects is that we don't reward people for having money, anything you get out of the community is based on the merits of your activities and interactions. It encourages friendship, and sharing, among other desirable traits, and discourages selfishness and greed. I think it's a huge part of why we build a better second home than most other places.

All this said, I do also understand that the servers aren't free. To sum this up, I'm not a huge fan of the idea, but I do want to support the community, even if it's just moral support. Also, I hope my answer to #2 skews your average. :)
 

Defiant_Blob

( ̄^ ̄)ゞ
Donor
Joined
Aug 6, 2011
Messages
2,631
Reaction score
2,051
Things the keys provide should essentially serve the same purpose as buying clothing items for your avatar in a game: just to show off and for fun.

I actually don't really like the idea of keys being able to be traded for items from other players. I think that if you buy the key, you immediately must gift it to another player or keep it for yourself; and the same with items.

I feel like people could just keep buying keys and selling them to other players.

While they're not forced to buy it, it does give one a considerable advantage when they're pretty much given a secondary currency that they can barter with~~

I think that anything associated with real-life money shouldn't be traded between players at all >>
 

std1997

Stitch
Donor
Joined
Dec 10, 2012
Messages
467
Reaction score
970
I enjoy the keys idea but since not everyone can afford them, maybe put them in things? Like if DoD has the dungeons idea like they did in JtE, you can just put them into the final boss's loot and on the other servers, maybe just have a mini-game? so it would be like if you just don't have time to find a key by going through the Dungeons or playing a mini-game that has a chance of giving you a key. you can just buy one for (whatever price is decided upon).
 

Nillbugwtw

Zombier than thou.
Community Admin
Donor
Joined
Aug 6, 2011
Messages
959
Reaction score
1,894
To reiterate:
If this system gets put in place there will be ways to get keys without buying them.
If someone cannot donate we don't give them the feeling they aren't appreciated. Ever. We don't do that currently and we will never do it in future. Also, there is a reason we would have key giveaways, events, quizzes, etc., exactly and specifically for those people!
 

mariosatr

Imperator Romanus Sacer
Joined
Aug 6, 2011
Messages
643
Reaction score
1,058
Things the keys provide should essentially serve the same purpose as buying clothing items for your avatar in a game: just to show off and for fun.

I actually don't really like the idea of keys being able to be traded for items from other players. I think that if you buy the key, you immediately must gift it to another player or keep it for yourself; and the same with items.

I feel like people could just keep buying keys and selling them to other players.

While they're not forced to buy it, it does give one a considerable advantage when they're pretty much given a secondary currency that they can barter with~~

I think that anything associated with real-life money shouldn't be traded between players at all >>
I agree. If the keys/items from the chests can be player-bound, then I'm in support of the idea, as these items would be rare and have high quality trading value.
 

Hunter

Member
Mafia Host
Joined
Aug 9, 2011
Messages
2,629
Reaction score
3,021
Noticed one part hasn't been mentioned: item durability.
  • Would tools gained this way have infinite uses, or would they need to be repaired?
  • How would the repairing affect the item's stats?
  • If items are able to be retrieved after death, how would durability be affected?
While I was typing this post, a solution occurred to me. Instead of tools being unlocked as prizes, why not give materials such as sticks and the aforementioned blaze rods an enchant effect on their in-game sprite?

Now that I think about it, has anyone mentioned what types of items would be in the chests? (besides hats (like A&T's wool blocks?) and GmK's "Strange Iron Sword")
 

Friendy

SMP Overlord & Events Manager
Donor
Joined
Aug 6, 2011
Messages
2,528
Reaction score
1,402
Things the keys provide should essentially serve the same purpose as buying clothing items for your avatar in a game: just to show off and for fun.

I actually don't really like the idea of keys being able to be traded for items from other players. I think that if you buy the key, you immediately must gift it to another player or keep it for yourself; and the same with items.

I feel like people could just keep buying keys and selling them to other players.

While they're not forced to buy it, it does give one a considerable advantage when they're pretty much given a secondary currency that they can barter with~~

I think that anything associated with real-life money shouldn't be traded between players at all >>
I agree. If the keys/items from the chests can be player-bound, then I'm in support of the idea, as these items would be rare and have high quality trading value.

Well GmK has already stated that keys would be given away in competitions, and other ways. I think the main issue here is how they will work in-game -- But I'd suppose we'd find out if we gave it a test drive.
 
Top