Crate System Feedback

Jivvi

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Perhaps you could have, for example, no dungeons, but mob realms or something. For example, there might be a bryce mesa biome with a small enderdragon flying around in it, and it might drop some cool shizzlenizzle, plus a key or two, or a massive buffed witch in a castle, or a swarm on carnivorous sheep, or something. I reckon, if there's a few more alternative ways of obtaining keys (but not enough to defeat the purpose) that are relatively difficult, it could smooth over the whole thing.
I actually like this idea. In the hardest of dungeons, keys would be an excellent incentive to get players killed horribly into the dungeons.
Maybe we can force-feed Danni a key and stick him down there
 

Notme

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What about very hard in-game ways to get crates? *kills someone with crate stuff on DoD* *runs away*
Also I think in AoD it wouldn't work - you would have crate stuff for max 10 minutes.
RoF has pretty high chances of item survival - I think it could survive days or even weeks with careful players here.
Discordia - highest chances of long-term survival. Weeks or even months of survival (it can fall into lava next day or change owner 60 times though).
 

Nillbugwtw

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@Users_suggesting_spending_real_money_instead_of_ingame_money

Bear in mind, the whole point of this is to generate a bit more money towards the server costs with a small novelty in return to the donater. While the plugin itself could feasibly work with ingame money as well, the reason for this addition, in the end, would be to support server costs - fake money couldn't do that!
 

Danni122112

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Perhaps you could have, for example, no dungeons, but mob realms or something. For example, there might be a bryce mesa biome with a small enderdragon flying around in it, and it might drop some cool shizzlenizzle, plus a key or two, or a massive buffed witch in a castle, or a swarm on carnivorous sheep, or something. I reckon, if there's a few more alternative ways of obtaining keys (but not enough to defeat the purpose) that are relatively difficult, it could smooth over the whole thing.
I actually like this idea. In the hardest of dungeons, keys would be an excellent incentive to get players killed horribly into the dungeons.
Maybe we can force-feed Danni a key and stick him down there
Good luck getting that back ;3
 

RaizzanX

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As long as it doesn't end up as pay to win scenario, I'm cool with it. -says the person who spent 100 bucks on event costumes in a free to play game.
 

GmK

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myusername22

Thank you for your very valid question and input. Let me try to explain our reasoning:

We know of people that are willing to support us financially, but not in the current way (which is a blanket "Let's just throw money at them"). I talked to some, and they mentioned that getting a little reward would be a good enough reason for them to see their donation valued.

Now, personally, I think that each and every donor is an awesome person, especially since they do it purely for the community and not for personal gain. So far we do rely on a very select few to donate, a situation that is even more slippery than adding a system that enables a group of many to support us.

Our "No donation for perks" policy was always for "pay-to-win" scenarios. As you say, this does make us unique and a group of friends. And we will not change that. But even if we are a group of friends, we can only do what we are doing if we can keep the servers running.

Tl;dr: We have gotten wind that people are taken back from donating because we don't honor it enough. As a "thank you" for their willingness to support us we want to introduce this very un-invasive system to thank them. (btw, that's also the reason we also added the donor ribbon on the forums, a non-intrusive way to thank the people that donate.)

"If we need money could we simply look for more ways to collect money" -> That's exactly what we are doing ;)

Biblius

"Also, I don't intend to debate my opinion. Along with many others, I'm sick of arguing" -> Don't quite know how that sentence came to be, I don't see any form of arguing in this thread so far.

Anyhow, let me answer to your point: If someone cannot donate we don't give them the feeling they aren't appreciated. Ever. We don't do that currently and we will never do it in future. If someone cannot donate, seeing people receiving a fun item won't make them feel any worse, since it's a simple fact that they can't. Have you ever felt sad seeing someone have a shiny blue donor ribbon on the forums? No? Well then you won't feel sad seeing someone carry the dirtblock of cakieness. Also, there is a reason we would have key giveaways, events, quizzes, etc., exactly and specifically for those people!

Unfortunately I don't understand the Da_Jinks part?

Elita Probably = "Maybe yes, maybe not, but I like the idea at least". Didn't use the correct word, but to my excuse I am not a native speaker ;)


///

Personally, I wouldn't mind simply trying it out (best way to see how the actual reception is). I see no harm done due to the fact that it doesn't crate a pay-to-win scenario. And due to the fact that the poll suggests we might be on a good track with this ;)
 

Sephhh

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I actually like this idea. You donate - you earn fun useless perks - Blocktopia gets funded - satisfaction for everyone. Even those who merely play will be indirectly benefited since BT will have a more stable fund which allows you to play longer.

Also, this is why we have discussions like this. The system is unimplemented and feedback is being asked. I like the suggestions here also, such as giving everyone equal opportunities to get keys in different ways (may also promote server activity) so these perks are available to everyone.
 

Toiletprincess

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Also, due to the amount of killing -- which means the stealing of items that is guaranteed to occur in Discordia, if someone lost whatever they got for the crate, personally, I'd feel ripped off. I would've lost an item I payed for to someone who payed nothing -- so as a suggestion, why not make it so its sort of like a 'bind on account' feel and even if you die, you still have it there and no one can unfairly steal it from you after you spent your own, legit, real life money.
 
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Also, due to the amount of killing -- which means the stealing of items that is guaranteed to occur in Discordia, if someone lost whatever they got for the crate, personally, I'd feel ripped off. I would've lost an item I payed for to someone who payed nothing -- so as a suggestion, why not make it so its sort of like a 'bind on account' feel and even if you die, you still have it there and no one can unfairly steal it from you after you spent your own, legit, real life money.
^ this is what was saying on the do we keep items on death
 

Da Jinks

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OK gonna add the part I was talking with Biblius last night:

I am all for this. I think, if this brings in some donators, it's a wonderful idea. I think if the community ever were to want to expand, we will need to prepare to find ways to get a few more donators and, if a few keys will get us donations then add those keys! I've been in communities with similar donation perks as this, and even some Blocktopia would never have (extra slots for donators to get into the servers, it would partially help them get admin [only staff position], etc.) and I feel this will be fine. Now, I would like to ask... Will you be able to sell keys? I feel it would be nice, for the people who don't have the money to donate, to have the option/ability to still get keys.

Tl;dr, I'd like to see non-donators have the ability to buy the keys/items with diamonds, money, etc. and would like to see donators get this perk. If I had extra cash I'd personally donate, but really don't have much to give at this moment :p
 

GmK

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Will you be able to sell keys? I feel it would be nice, for the people who don't have the money to donate, to have the option/ability to still get keys.

Tl;dr, I'd like to see non-donators have the ability to buy the keys/items with diamonds, money, etc. and would like to see donators get this perk. If I had extra cash I'd personally donate, but really don't have much to give at this moment :p
Keys are like a normal item (Blazerod) that you can drop, give away, etc., so if you get one, you can sell it to other people for whatever you like.

@People stating the thing about dying

We are currently checking for ways to ensure you wouldn't lose the item upon death, since I agree: That would suck.

It's a different story if it is stolen, and your own fault (non-protected chest, etc).... ;)
 
Q

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How about making all these novelty items locked to the player that gets them. And whenever you drop them, put them in a chest, or die with them they simply disappear. But you have the ability to type some command to spawn them in again. This way you could spawn the items on each server freely and brag about them wherever.

Could also have a webpage dedicated to your ''inventory'' where all your items are listed that you can spawn in. Same with crates and keys and whatnot.

Might not work and everyone might not agree with it, but just an idea.
 

Undefined User 7

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myusername22

Biblius

"Also, I don't intend to debate my opinion. Along with many others, I'm sick of arguing" -> Don't quite know how that sentence came to be, I don't see any form of arguing in this thread so far.

Anyhow, let me answer to your point: If someone cannot donate we don't give them the feeling they aren't appreciated. Ever. We don't do that currently and we will never do it in future. If someone cannot donate, seeing people receiving a fun item won't make them feel any worse, since it's a simple fact that they can't. Have you ever felt sad seeing someone have a shiny blue donor ribbon on the forums? No? Well then you won't feel sad seeing someone carry the dirtblock of cakieness. Also, there is a reason we would have key giveaways, events, quizzes, etc., exactly and specifically for those people!

Unfortunately I don't understand the Da_Jinks part?
My sentence was a preemptive comment to avoid bickering. I'm not saying that the admins would intentionally alienate players. I wouldn't doubt there are folks who very much wish they could have the donor ribbon but can't afford to donate. And remember, I'm not even completely against this idea. Da Jinks brought up the idea that players in DoD could trade their in-game valuables for keys. (diamonds, emeralds, armor etc.) And like I said, if there were ways for players to get keys, many of us would be for it. I just think there's a potential downside.
 

Jubjubers

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If you donate and get a little red fez or something cosmetic like a badge, that'd be dandy. It wouldn't be pay-to-win, it'd be like having one of those "I voted" badges during the election or a baseball cap supporting your favourite sports team. I'm fully behind the idea but all we need now is disposable income to buy that fez, which'll be a bit squiffy as most of the community are pre-to-early teenagers who don't have that source of money.


I like the idea bby.
 

8bitChap

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Ok here's my overall feedback.

As long as the items are you know, just gimmicky and fun then that'd be great. A good way, in my personal opinion would to be to expand this to the lobby. Walking around in a cool hat and holding a item can be harmless.

Implementing a system to disallow dropping of the item and a trade gui just for this could be really fun too! Just like in Tf2 there could be a server made spread sheet with item values and what not.

A inventory in game would be nice opening a kind of chest screen with all items that you have bought and how much they are worth with some sort of in game cuurency. That way they still buy the hat but it can be traded and what not for any topian price agreed.

Other crates could lead to a certain ingame command maybe like something this plugin does. It gives players particles like smoke and hearts above their head. Like what tf2 does, where hats are smoking and what not.
http://dev.bukkit.org/bukkit-plugins/sparktrail/

If the plugin above was to be used they should be interchangeable. You know one day you could wear the hearts and another you could wear the smoke.

Atleast you always have Blocktopia premium to fall back on...
 

Defiant_Blob

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We should either illegalize selling keys for in-game items or just make it impossible to transfer items~
If we can sell them then it will give them an advantage (I could sell a key for 50 diamonds).

And for the players who cannot donate, we could hold weekly contests or lotteries or so in order to help those players out.
 

GmK

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We should either illegalize selling keys for in-game items or just make it impossible to transfer items~
If we can sell them then it will give them an advantage (I could sell a key for 50 diamonds).

And for the players who cannot donate, we could hold weekly contests or lotteries or so in order to help those players out.
You misunderstood: You cant sell them to a server shop and get sth. for it. You can trade them with players of course, which is no game advantage since nobody is requires to take your offer.

About the second part: Yes, exactly, as we have stated multiple times: They could also be gained in competitions, etc.
 

Duffie

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We could have something similar to the soulbound feature in MineZ, in which the items do not drop on death, or drop at all. If you attempt to drop the soulbound items, they would just disappear. (in this case, perhaps back into the inventory, or to an online inventory?)

I quite enjoy the idea of Blocktopia crates, especially since I'd love to donate. The only thing stopping me from donating is a lack of money. :p
 
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