Kami's Realm - Survival Multiplayer

paceboys

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I'll have you know, that statement of "mining diamonds is luck based" was generalized around caving and not using the knowledge of diamond ore generation to one's advantage.
The idea that a person should not have to work in life is the same idea as that of a person not living at all.
My argument was not against working, but against screwing less talented PVPers over to those who could probably floor you if you had full diamond armor VS their stone sword.
My argument was also for working smart over working hard, or put simply, playing to one's strengths for the good of the team.
What if I'm my team and my strength is that I don't rely on potions and enchantments to PvP?

The game shouldn't compensate for your lack of skill. No game does that, and for good reason. It's different in games that have a rating system to only allow you to fight those in your rating, but minecraft is a bit different since it's an open server. But hey, release date March 10th, you've got plenty of time to practice.
 

Catcocomics

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What if I'm my team and my strength is that I don't rely on potions and enchantments to PvP?
Well then good luck defending against whichever four clans you're not a part of then.
If they go all out on you, you will need legendary skill and/or talent to survive without friends, even if you do have superior equipment.

The game shouldn't compensate for your lack of skill. No game does that, and for good reason. It's different in games that have a rating system to only allow you to fight those in your rating, but minecraft is a bit different since it's an open server. But hey, release date March 10th, you've got plenty of time to practice.
Yeah, I do have plenty of time to practice, but when it comes time, I think I'll stick with my talents more than anything, since they, unlike skills, don't rust so easily.
Fairy warning, I'm good with a bow.
 

Catcocomics

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I still think we should let people be young/lesser Kitsune.
Since the video I linked to a few pages ago states that taking on human form is one of their greatest abilities, the difference between player Kitsune and regular players will be very small.
If this is idea is actually implemented, it will probably be nothing more than a title or rank.
Just trying to fit the theme here.
 

Jayfeather

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nah I'm just fucking with u.
I just don't understand why or how being (i googled kitsune so this is just goin off of that) a kitsune would be relevant or implemented or even related to the theme at hand like ya we are being huge weaboos by naming it kami but that doesn't mean we need to dip into the surface culture that is japanese words
 

Hunter

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can we all agree that pvp, and minecraft as a whole, is still in beta and horribly broken/unbalanced, especially pvp

next server suggestion suggest for when Kami kicks he bucket: something FTB-related
we're not limited to vanilla plugins, y'know
[agrarian skies event server]

Catcocomics didn't see the video. not that your idea holds any merit, but i liked the spectator concept, maybe think that through a bit
 

JtTorso

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can we all agree that pvp, and minecraft as a whole, is still in beta and horribly broken/unbalanced, especially pvp

next server suggestion suggest for when Kami kicks he bucket: something FTB-related
we're not limited to vanilla plugins, y'know
[agrarian skies event server]

Catcocomics didn't see the video. not that your idea holds any merit, but i liked the spectator concept, maybe think that through a bit
Dude, the server isn't even out yet.. maybeee calm it down a bit...?
 

Jayfeather

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Kami: Japanese (God)
Mizunami: Japanese (water wave)
Ignatius: Latin (fiery one)
Feng Qi: Chinese (atmosphere)
Terrama: Latin (earth)
Mutaro: ???
I don't think the theme is actually Japanese, it's just more fun to make titles in other languages.
I mean sure, we could just call it God's Realm, with Earth Country, Fire Country, Air Country, etc.
Or we could snaz it up a bit and make it foreign :Y
This is what confused me about wanting the younger/lesser fox hentai or whatever, cuz didn't this post explain that it wasn't specifically a japanese server?
 

77thShad

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As a person who used to grind for hours to get decent gear, has ~1000 hours on blocktopia smps, has 200-300 ping minimum, reckoning on Aod, I say that ping doesn't limit you too much. There is a lot of technical stuff to pvp and it does require skill. It requires skill UNTIL you bring prot IV and god apples into it.

In discordia I was part of the Nighthawks who were mostly hated for wanting to pvp. We didn't set our base up with protections, we found a really good spot inside a mountain that actually was kind of a natural wall that looked like it continued up to a little high area. We weren't even really closed in, anyone who explored that mountain would soon see all our names below the surface.

Now DGH found our base. They attacked us it was maybe a 4v3. We were in a 7x5 corridor that was blocked off and we were hitting each other and doing no damage. This continued for minutes. This isn't pvp, it's who's armour breaks first.

I wholeheartedly agree with Pace, something must be done about enchants.
 
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cheatyface

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Lava and water buckets are a different story because of griefing rules in many areas.

Anyone can get diamond gear, and in my opinion mining takes more skill than killing mobs brainlessly for 10 hours to get gear that can't be fought against.

Sharp 1 is still a big difference than regular swords, same with prot 1 vs regular armor. Just take them all out, there's no point to keep them.

I thought this server WAS A PvP server.

I believe it being a PvP server justifies my reasoning behind having PvP related arguments be the reasoning behind why enchantments and potions be removed, being that it's bad for pvp (not going to restate my 5 posts if you (you as in whoever's reading this) haven't read them all yet)
In owned territory, yes buckets are a different story. The point was more that no matter what, there will be a setup that is "best" for pvp. And I do still agree with what I think is the point you make (that certain things in the game make for extremes that shouldn't exist and remove any resemblance of skill, the one shot iron sword example you gave is a perfect example).

Anyone can indeed get diamonds. They aren't rare or anything. The point I was referring to (which was made in a previous thread) was that diamond armour has a ridiculous amount more durability than iron, and provides 80% damage prevention base. These 2 factors combine with prot enchants to be really game breaking. Putting prot 4 on a full set of iron is much more reasonable, but overall I've come to think that prot itself is more the issue than diamond gear. I'd personally still rather diamond stuff have less effect too, but that's an opinion which I expect most people will disagree with.

And yes, the level 1 enchants do make a difference. I still wouldn't want them to be available at an enchanting table, the suggestion offered was lower quality gear (especially gold which breaks quickly) would make nice rewards for dungeons without being the op gear that every pvper needs. I can't think of a reason that a gold sword with sharp 1 and 32 durability would be better than a diamond sword.

It is, however, still an SMP server. The statement I believe they are making with favouring pvp is that they won't be making large parts of the map no fun zones for you. This is still a server where players may do what they want, and can wall themselves in so that they don't have to be bothered with pvpers. The server isn't being made explicitly for pvp (if it is then that sentiment hasn't yet been conveyed to my knowledge).

I do still support removing some things though, we just disagree on the variety of what those things are. Your perspective is based on pvp experience, mine more to do with the overall game.
 

Notme

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I did damage test on 2 iron golems:
[Novice] Notme: 2 Iron Golems has 200 HP in total. Using only unenchanted Diamond Sword.
[08:40:02] [Novice] Notme: It took 26 hits to take them down. - 7.7 HP per hit

[08:41:24] [Novice] Notme: Using unenchanted Diamond Sword and Strenght II Potion
[08:42:21] [Novice] Notme: And they went down with 8 hits - 25 HP per hit

[08:44:17] [Novice] Notme: God Sword - Sharpness V, Fire Aspect II, Knockback II, Looting II and Unbreaking II. No pots.
[08:44:58] [Novice] Notme: Its as powerful as Potion of Strenght II - 8 hits - 25 HP per hit

[08:46:36] [Novice] Notme: Going up to 11 - same sword with Str II pot
[08:47:01] [Novice] Notme: It went with 6 hits - 33.3 HP per hit

I did tests on Create.

So yes pots and enchants vastly boots damage.
 
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Iguana

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Thanks, glad I was able to get my message across. A lot of my posts on the forums are absolute trash, I'm just glad when I tried to make a serious post it turned out how I hoped it would. I'm going to sleep now and I'll be able to respond to anything in the morning.
pace, u dont understand how proud i am of u

tear fully stacked, ygm
 

Jivvi

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this was going to be in reply to catco and a few others but the discussion's mostly moved on now
Realistically, I think you'll find that diamond armour and maximised enchantments are intended as endgame boons; designed for singleplayer or small parties where the main goal is to confront bosses or engage in PvE en masse. There's absolutely no way that weapons that deal 200% of your health bar in damage in a single hit are a viable element of playing against other players. Not to mention Thorns, which at a meagre level three cap can deal 24 points of damage without even touching your opponent, almost 50% of the time. Throwing out a side mention to bows, which can deal a maximum of 60 points of damage in one hit. Stack that with unbreaking and infinity, that's *around* five hundred and fifty shots. So, if you total up how much pain your bow can dish out, that's an easy 33,000 points of damage that you can dole out with morbid glee during a fight, with a wait of about a second while you draw back another critical arrow. Even if you're firing too fast for that, it's pretty much negligible when a half-draw will deal 15 points of damage regardless. I was going to delve into armour, but the armour enchantments use an odd formula, so i ended up with an incorrect result. Predictably, it was something wholly ridiculous and would have done nothing but prove how hideously unbalanced unrestricted PvP is when grinding opportunities are readily available.

Something that occurred to me a while ago, though, would each clan have designated weaponry, example being fire enchantments for the fire clan, or bows for the wood clan? Something like that combined with corresponding armour allocations could be interesting to see how alliances form to cover weaknesses and bolster strengths.
 

IQD

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Not sure if relevant but expanding on pace and 77's posts, I'm surprised nobody's really brought up how horrifyingly broken strength potions are as well. With dia armor, p4, s4-5, str2, and maybe a gopple, it's not even pvp, it's a one-sided bloodbath that i'm 99% sure can't be stopped under normal circumstances* until at least the strength runs out or they're shot at. In an environment like this, where people can and will grind out pots, especially via blaze hunting in the nether. This isn't a possibility as much as an inevitability, and it's a very ugly one. Any group hit with an attack like that is completely screwed and can only hope to rebuild or that their locks will hold. It's more an arms race than anything.

Fully backing the whole 'potions and enchants break pvp' here.

*non-normal circumstance/scenario being instant respawns in very close proximity with leather armor + wood weapons, generally not enough to stop an assault from as few as 1 or 2 people, even in non-prot4 dia armor
also 3 of 4 str2 users i've seen are horrible at pvp and even I can kill them outside str2
 

Notme

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Not sure if relevant but expanding on pace and 77's posts, I'm surprised nobody's really brought up how horrifyingly broken strength potions are as well. With dia armor, p4, s4-5, str2, and maybe a gopple, it's not even pvp, it's a one-sided bloodbath that i'm 99% sure can't be stopped under normal circumstances* until at least the strength runs out or they're shot at. In an environment like this, where people can and will grind out pots, especially via blaze hunting in the nether. This isn't a possibility as much as an inevitability, and it's a very ugly one. Any group hit with an attack like that is completely screwed and can only hope to rebuild or that their locks will hold. It's more an arms race than anything.

Fully backing the whole 'potions and enchants break pvp' here.

*non-normal circumstance/scenario being instant respawns in very close proximity with leather armor + wood weapons, generally not enough to stop an assault from as few as 1 or 2 people, even in non-prot4 dia armor
also 3 of 4 str2 users i've seen are horrible at pvp and even I can kill them outside str2
I did :^)
I did damage test on 2 iron golems:
[Novice] Notme: 2 Iron Golems has 200 HP in total. Using only unenchanted Diamond Sword.
[08:40:02] [Novice] Notme: It took 26 hits to take them down. - 7.7 HP per hit

[08:41:24] [Novice] Notme: Using unenchanted Diamond Sword and Strenght II Potion
[08:42:21] [Novice] Notme: And they went down with 8 hits - 25 HP per hit


[08:44:17] [Novice] Notme: God Sword - Sharpness V, Fire Aspect II, Knockback II, Looting II and Unbreaking II. No pots.
[08:44:58] [Novice] Notme: Its as powerful as Potion of Strenght II - 8 hits - 25 HP per hit

[08:46:36] [Novice] Notme: Going up to 11 - same sword with Str II pot
[08:47:01] [Novice] Notme: It went with 6 hits - 33.3 HP per hit

I did tests on Create.

So yes pots and enchants vastly boots damage.
Really I could go with invisibility potion, strength potion II and diamond sword only.
That would be as low cost as possible.
I would be like "glass cannon" here, but if successfull I could sneak up on people and they wouln't know what hit them.
 

paceboys

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Not sure if relevant but expanding on pace and 77's posts, I'm surprised nobody's really brought up how horrifyingly broken strength potions are as well. With dia armor, p4, s4-5, str2, and maybe a gopple, it's not even pvp, it's a one-sided bloodbath that i'm 99% sure can't be stopped under normal circumstances* until at least the strength runs out or they're shot at. In an environment like this, where people can and will grind out pots, especially via blaze hunting in the nether. This isn't a possibility as much as an inevitability, and it's a very ugly one. Any group hit with an attack like that is completely screwed and can only hope to rebuild or that their locks will hold. It's more an arms race than anything.

Fully backing the whole 'potions and enchants break pvp' here.

*non-normal circumstance/scenario being instant respawns in very close proximity with leather armor + wood weapons, generally not enough to stop an assault from as few as 1 or 2 people, even in non-prot4 dia armor
also 3 of 4 str2 users i've seen are horrible at pvp and even I can kill them outside str2
don't even both removing blazes just remove the specific potions/enchants that effect pvp
 

Terre936

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Now DGH found our base. They attacked us it was maybe a 4v3. We were in a 7x5 corridor that was blocked off and we were hitting each other and doing no damage. This continued for minutes. This isn't pvp, it's who's armour breaks first.
i remember this. it was only me, danni, and blazedprodigy. and going to give my opinion on this.
i still rely on skills during a fight where i'm using prot IV and gapples. strafing still helps a lot because you are limiting the amount of hits you receive. for example, i get 6 hits on someone and they only hit me once. if this keeps going on their armor will break LONG before mine does. this helped me a lot during 2v1's (sherpas :x) since it helps maintain your armor durability. still, an smp where enchantments are limited would be a lot better. skill would actually be more important in a fight where it's only diamond vs diamond.
 
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