Team Fortress 2

KingSam

The Head Pyromaniac
Joined
Aug 6, 2011
Messages
489
Reaction score
1,606
Today on TF2:

- Complain that I haven't had drops in ages, despite it being past 0:00 GMT Thursday and so your drop count is reset for the week.
- See I have an alert.
- Realise it's a hat drop.
- See it's a Team Captain
- Check price on http://tf2spreadsheet.blogspot.com
- Dance

EDIT: See new update. See that hats and weapons become tradeable after a few days. Cry.
 

K1ngHoward

SMP Vetop
Donor
Joined
Aug 6, 2011
Messages
395
Reaction score
380
The types of classes i have noticed that are essential to winning are:
-one medic (healing others keeps them alive longer which means a stronger frontline)
-one heavy (very armored-like and coupled with a medic makes them like a tank.)
-one engy (makes portals to transport other to the frontline faster and hold the frontline)

Without anyone of these it will be very difficult for you to win. Though it completly depends on the map :3
 

Mmarz11

Former AoD Dev
Joined
Aug 6, 2011
Messages
431
Reaction score
539
The types of classes i have noticed that are essential to winning are:
-one medic (healing others keeps them alive longer which means a stronger frontline)
-one heavy (very armored-like and coupled with a medic makes them like a tank.)
-one engy (makes portals to transport other to the frontline faster and hold the frontline)

Without anyone of these it will be very difficult for you to win. Though it completly depends on the map :3
And them not being idiots ;)
 

Jayfeather

Gay Magician
Donor
Joined
Aug 6, 2011
Messages
3,205
Reaction score
3,051
The types of classes i have noticed that are essential to winning are:
-one medic (healing others keeps them alive longer which means a stronger frontline)
-one heavy (very armored-like and coupled with a medic makes them like a tank.)
-one engy (makes portals to transport other to the frontline faster and hold the frontline)

Without anyone of these it will be very difficult for you to win. Though it completly depends on the map :3
My team: 3 Medics
1 Heavy
2 Engies

Medic: One time I was the only Medic, it got so stressful I was glad to see the arrow piercing my head.

Heavy: If you have one good Heavy, and one decent Medic, you can do a lot of damage to the other team. You really only need 1 or 2 of these big guys.

Engineers: You need more than 1 specific place to set stuff up, if you have 1 dispenser, 1 sentry gun, in 1 place, you won't accomplish much.

That's just my opinion :3
 

Pick Yer Poison

is a kid now, is a squid now
Joined
Aug 5, 2011
Messages
616
Reaction score
1,731
My team: 3 Medics
1 Heavy
2 Engies


Those three classes are pretty big spybait, unfortunately. Medics are prone to focusing on their healing targets more than themselves, which a good spy can sniff out as a moment of weakness to strike in. Heavies...heavies are slow as balls and usually don't turn around much. They don't need to, if they kill everything in front of them. Engineers don't get along with spies for obvious reasons.
 

Mmarz11

Former AoD Dev
Joined
Aug 6, 2011
Messages
431
Reaction score
539
I just found the new High Five taunt as a random drop. Everyone in the game starting saying "OMG" and "WTF", I got about 5 trade requests (which I declined due to being F2P and kinda wanting to keep it), they were also saying they should slay me for every round after that, et cetera. It was funny ;)
 
Top