Trouble in the West: Pirates vs Cowboys [Finished]

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Ansoro2112

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Oh... Arsonist? That's the first time I ever hear about that role. Thanks JK for that description. That's an awfully dangerous and ugly role for us town. I'll imagine that arsonist like this:



Also, I have a question. What does being inside a room does? Like do you just normally talk? Like what's it's function?
 

Swate

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Oh... Arsonist? That's the first time I ever hear about that role. Thanks JK for that description. That's an awfully dangerous and ugly role for us town. I'll imagine that arsonist like this:



Also, I have a question. What does being inside a room does? Like do you just normally talk? Like what's it's function?
I guess it gives us townies something to do overnight. Though, I guess all the Pirates must have cellphones to be able to conspire with one another while at the inns xD

Hang on, actually, brainwave. What if the Pirates aren't in an inn? I noticed some people saying they weren't put in an inn, maybe they weren't supposed to say that :S
I hate to fizzle out my own theory, though, but I don't think this is very possible. I noticed Jkang was one of the people who isn't in one and he's a pretty bright fellow from what I've observed, he wouldn't just say something like that.

That's too early an assumption. We would never know if any killing role was roleblocked on N1, and neither do we know if any killing roles abstained from killing. Plus we have the arsonist as well. Though I would say if we have an arsonist it could be possible to have a smaller number of killing roles to balance the game out... Or not. We don't know anything much. I would say we should avoid venturing into the topic of finding out the possible number of killing roles because it wouldn't do much and is basically a dead end, a.k.a. waste of time.
I know xD I just felt like doing some maths, I saw some people do it in Masq and decided to ddo some for the heck of it. This is a closed setup so I had to assume some stuff though, so feel free to ignore or I can redo changing assumptions, like assuming four or five Mafia or assuming there are third-party roles that are teamed up in some way or anything
 

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Last game there was a mafia and a third party in each room.
And last night my inn just talked about their suspicions and I proposed this idea about inn claiming and we agreed to it and I being the spokesperson for the room.
I'll wait for at least another one or two people from your inn confirming this before I go doing anything rash :p I don't know if the inns work in some way, like there could be a third-party role that for example chooses an inn and does something like kills a random person from that inn, so I'm reluctant to give anything up before discussing with fellow innmates get it innmates and it's a game with pirates in it hhuybgyhsjfsf
 

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I'll wait for at least another one or two people from your inn confirming this before I go doing anything rash :p I don't know if the inns work in some way, like there could be a third-party role that for example chooses an inn and does something like kills a random person from that inn, so I'm reluctant to give anything up before discussing with fellow innmates get it innmates and it's a game with pirates in it hhuybgyhsjfsf
wait no "inmate" is prisoners isn't it
nvm. actually it's possibly for a cowboy or pirate to be in prison right?
joke still valid pls
 

Jeercrul

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I'll wait for at least another one or two people from your inn confirming this before I go doing anything rash :p I don't know if the inns work in some way, like there could be a third-party role that for example chooses an inn and does something like kills a random person from that inn, so I'm reluctant to give anything up before discussing with fellow innmates get it innmates and it's a game with pirates in it hhuybgyhsjfsf
Inns are just chatrooms composing roles of any alignment. Which means it would be a place where one shouldn't reveal any information that would help the anti-town. It can however, be a place to discuss strategies for the town if one is confident any anti-town roles are not present in the chatroom/inn.
 

77thShad

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I'll wait for at least another one or two people from your inn confirming this before I go doing anything rash :p I don't know if the inns work in some way, like there could be a third-party role that for example chooses an inn and does something like kills a random person from that inn, so I'm reluctant to give anything up before discussing with fellow innmates get it innmates and it's a game with pirates in it hhuybgyhsjfsf
dude read my plan before asking my fellow inmates to claim ._.
The whole point is to let the town know how many inns there are, how many in each inn and have one persona spokesperson for the inn, therefore the inn still have their 'secret' quality about them.
 

JKangaroo

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Hang on, actually, brainwave. What if the Pirates aren't in an inn? I noticed some people saying they weren't put in an inn, maybe they weren't supposed to say that :S
I hate to fizzle out my own theory, though, but I don't think this is very possible. I noticed Jkang was one of the people who isn't in one and he's a pretty bright fellow from what I've observed, he wouldn't just say something like that.
The Mafia probably have their own chatroom, like they basically have in all of the past games.
In Masq, the set-up had 3 inns with 2 civilians, 1 mafia/assassin, and 1 third party role.
I highly doubt Prizyms/Alpha would make the same occurrence here, because it might be predictable, so I'm more inclined to believe if the inn system is similar to Masq, the roles in each were probably mixed up, so there is still a high chance that there's a number of Mafia in the inns.
I don't know if the inns work in some way, like there could be a third-party role that for example chooses an inn and does something like kills a random person from that inn, so I'm reluctant to give anything up before discussing with fellow innmates get it innmates and it's a game with pirates in it hhuybgyhsjfsf
Currently we've only had 77 and Jeer come out as members of any Inn, the Smallest, Crappiest Inn, and the Damp Attic Saloon, and if we trust what Jeer says, then it's basically just working in the same way as in Masq: as little chatrooms for players.
We don't exactly know how many Inns there are at the moment, and since it appears you're claiming to be in an inn and haven't exactly claimed to be apart of either... are you also in an inn? Because it kind of feels like you're saying you're in an inn from that sentence there. (unless I missed something/misread somewhere :/)
 

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Also, myself and my fellow roomies were informed specifically that we may not talk at day, implying that there is a chance that there are some ouch potatoes that do not venture out from their room at day.
^ This isnt breaking the quote rule, is it?
As far as I'm concerned, you can paraphrase the role PM as much as you want if that's what you mran? As long as you're not copying 1:1
 

GmK

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Am on way to work and just managed to catch up.

Quite glad in a way for only one kill, makes the game less volatile and gives us a bit more time to hunt scum. But whoever took my nottykitten away from me shall be avenged with the full force of beer!

@JKangaroo - I'll say it again, like last game: Don't only go by role descriptions on other mafia pages. If Prizyms specifically stated that this will be a "crazy" game it is very likely that most roles are quite different than usually. In the case of the arsonist we don't really know any specifics (do we even know it's an arosnist? For all we know it could be a rich oil sheik that has the goal to give gasoline to as many people as possible? Yes I know that's probably not it, but we can't again, like last game, assume too many things too easily)



But, eh, @Old_Man_Oak_63 - what!? Suddenly you say all you did last day was a test for scum? But you didn't even really do anything that would lure out scum? How does one attract scum by pretending to be scummy? You still seem very very shifty to me :/
 

Jivvi

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@JKangaroo - I'll say it again, like last game: Don't only go by role descriptions on other mafia pages. If Prizyms specifically stated that this will be a "crazy" game it is very likely that most roles are quite different than usually. In the case of the arsonist we don't really know any specifics (do we even know it's an arosnist? For all we know it could be a rich oil sheik that has the goal to give gasoline to as many people as possible? Yes I know that's probably not it, but we can't again, like last game, assume too many things too easily)
That said, the commonly known arsonist role is highly dangerous, especially nearing the endgame. Our arsonist may be slightly different, but it's highly likely that it's similar enough to be bad news.
 

GmK

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That said, the commonly known arsonist role is highly dangerous, especially nearing the endgame. Our arsonist may be slightly different, but it's highly likely that it's similar enough to be bad news.
Nobody doubts that. I remember games where people weren't even told that they are doused, so we have that in our "favour" I guess.
 

Fiestaguy

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I am in a room called 'Smallest Crappiest Inn' with 3 other people. If anyone else is in a room can one of you come out like I have and let us know the name and how many people in the inn."

If we do this we have
1. Knowledge on how many rooms.
2. How many people in each room
3. A spokesperson from each room that can relay information for the rest of the inn.

That means that we level the playing field if there are mafia in the rooms.
I'm a bit skeptical about this.
I don't see how this can level the playing field really.
Let's look at this:
The Mafia knows the goddamn spokesmen now and knows who to kill to eliminate inns 1 by 1

Also 77 was the one wanting to lynch notty for being experienced. And now notty is dead.
Not making a case or accusing 77 yet but i find him slightly suspicious now...
 
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