If you're able to lower everyone's overall armor, you'll be able to defend yourself without the need for major enchantments like that.
I'd like to disagree.
The main reason overall, for why I don't like to PvP, is because I really can't, on a fair level.
My computer lags, I'm terrible at pushing the right keys all the time, and my reaction time sucks.
Even if you put it on a fair level for everyone to be near the same, I'll still die in the end. But, that's not what I'm here to complain about.
I'm here to complain that, in the end of all of this, if we remove these enchantments, the only people who will really hurt in the end, is the people who use these enchantments for self defense, and self defense only. People who don't PvP, such as me, still get attacked by random people. We may die, yes, but the one thing that might just save our lives is the armor we have on. If we have protection IV gear, the attacks they spam on us while our back is turned will be more ineffective, especially with a powerful sword. Remove that sword, and remove my armor, and I feel I'd still be in the same situation. All the armor does is add more time to be consumed in the process of using it, which will always benefit whoever owns the enhancements.
I don't kill people, and when I try to, I never can. The only fighting I do, is kill monsters, and attempt to protect myself from those who attack me. I've said this already, but I'm trying to get this point across;
PvE'ers, or players who only aim on killing monsters, are the ones who will hurt from the change. Sure, I don't have any diamond armor, and would probably spend my first diamonds on tools, but I do use those enchantments on my iron armor, in a way to keep myself alive long enough to turn around and attack my attacker... But, really, I want that extra time to run away, if possible.
If you remove the armor enchantments, the sword enchantments get OP. You'll have to take those out, too.
You'll also have to take out the bow enchantments.
We're talking about making it fair, so that IS the only way to balance it, right?
... But, really, I'm against this change. The only parties being put into this are the Attackers and the Attacked. The ones getting all of the gear, and the ones losing it all. The ones stocked on Over Powered weaponry, and the ones who are just getting started, in the PvP business.
You can't say the ones just getting started on the server are the ones being attacked. Even if they were being attacked, they never had the big stuff. Plus, unless they're a special person on the killer's list, they probably won't be targeted.
... I'm going off topic a bit, and starting to ramble, so I'll just end it on this note;
I, Duffie, of the Blocktopia Forums, disagree on the debate of removing over powered enchantments, in an attempt to balance the Player vs. Player combat of the Survival Multi-player Minecraft server.