Not if you put slabs on the inside ;3Only problem with any kind of anti-zombie method is that it's almost always blindingly obvious to aggressive players that there's someone staying there.
I've seen them break slabs. Stone slabs. :TPiece of advice, don't know if it's been posted yet. Slab everything. Like cover your house in slabs. It doesn't look pretty, but zombies can't break slabs.
YET.
And a small amount of players.You should try making the map smaller. I know its called solitude but it gets extremely boring extremely quickly playing just on your own. The first solitude map size was perfect; the one with the massive crater was too small, and this one is too big. Especially since there are no landmarks.
unless they're coming for me....I just made my house float and put a waterfall down so you can swim up. Zombies can't reach that anyway.
I'd say because it's funner when playing with other people, id personally probably play more if i wasn't stranded alone in the middle of a city.And now the server is empty.
I'd ask why more people don't play, but seems lots of people have been dying left and right, and probably qq'd. :<
I always thought that part of the fun of Solitude was finding other people randomly... And the only way that happens is if you have a healthy amount of people online, or by complete chance.I'd say because it's funner when playing with other people, id personally probably play more if i wasn't stranded alone in the middle of a city.
I can agree that just coming by people would be fun but it's sorta hard with a large map that doesn't have any significant landmarks.I always thought that part of the fun of Solitude was finding other people randomly... And the only way that happens is if you have a healthy amount of people online, or by complete chance.
Still, radio towers were something that also brought people together. Maybe we could bring those back, or invest something similar?
I think this is pretty much the nail on the head. Solitude is important, but I think of the actual solitude aspect as more of a beginning chapter of a much bigger story. If someone were to play on Solitude and try to stay by themselves, they should and are able to do that, but for people trying to find others its very nearly impossible. I think definitely coords should be broken and the the like, but I also think you gotta throw us a bone or two. Radios, smaller maps, and landmarks are all great ways to reduce frustration without actually changing core elements of the server. What sticks out in my mind is on Solitude V0 (think Enclave) where I started alone for I think a few days, then found Hywel, then Digi and Duffie, and then Defiant and T1001 and it kinda spiraled after that. I wasn't hopelessly alone for the entirety of that life, nor were there necessarily too many people. (the circumstances behind the spawning mobs made the amount of people moreso acceptable) I think there are clearly defined issues in all of the Solitude servers and the thing I mentioned above is one for this iteration.You should try making the map smaller. I know its called solitude but it gets extremely boring extremely quickly playing just on your own. The first solitude map size was perfect; the one with the massive crater was too small, and this one is too big. Especially since there are no landmarks.
I'd still recommend full iron and a water bucket; the spawners only have to trigger once and you'll get overrrunPst also people the sewers are a great place to snatch up things as long as you bring torches.