Results:
For those who can't be bothered to read everything, here is a table with results. Every scenario is executed with 0 mislynches:
[xtable]
{tbody}
{tr=@x15}
{td=@x15}Scenario{/td}
{td=@x15}Rev death{/td}
{td=@x15}Poisoner death{/td}
{td=@x15}Times we can mislynch{/td}
{td=@x15}Result{/td}
{/tr}
{tr=@x15}
{td=@x15}Best-Best{/td}
{td=@x15}Killed by Maf N1{/td}
{td=@x15}1st Maf{/td}
{td=@x15}4{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Best-Best{/td}
{td=@x15}Lynched by town 1st lynch (D2){/td}
{td=@x15}1st Maf{/td}
{td=@x15}3{/td}
{td=@x15}
TOWN WIN {/td}
{/tr}
{tr=@x15}
{td=@x15}Best-Worst{/td}
{td=@x15}Killed by Maf N1{/td}
{td=@x15}7th Maf{/td}
{td=@x15}1{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Best-Worst{/td}
{td=@x15}Lynched by town 1st lynch (D2){/td}
{td=@x15}7th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Best{/td}
{td=@x15}Killed by Maf N3{/td}
{td=@x15}1st Maf{/td}
{td=@x15}3{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Best{/td}
{td=@x15}Lynched by town 3rd lynch (D4){/td}
{td=@x15}1st Maf{/td}
{td=@x15}2{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Middle{/td}
{td=@x15}Killed by Maf N3{/td}
{td=@x15}4th Maf{/td}
{td=@x15}1{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Middle{/td}
{td=@x15}Lynched by town 3rd lynch (D4){/td}
{td=@x15}4th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Worst{/td}
{td=@x15}Killed by Maf N3{/td}
{td=@x15}7th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Middle-Worst{/td}
{td=@x15}Lynched by town 3rd lynch (D4){/td}
{td=@x15}7th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
MAFIA WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Low Middle-Worst{/td}
{td=@x15}Killed by Maf N4 {/td}
{td=@x15}7th Maf {/td}
{td=@x15}None {/td}
{td=@x15}
TOWN WIN {/td}
{/tr}
{tr=@x15}
{td=@x15}Low Middle-Worst{/td}
{td=@x15}Lynched by town 4th lynch (D5){/td}
{td=@x15}7th Maf {/td}
{td=@x15}None{/td}
{td=@x15}
MAFIA WIN {/td}
{/tr}
{tr=@x15}
{td=@x15}Worst-Best{/td}
{td=@x15}Killed by Maf N5{/td}
{td=@x15}1st Maf{/td}
{td=@x15}1{/td}
{td=@x15}
TOWN WIN {/td}
{/tr}
{tr=@x15}
{td=@x15}Worst-Best{/td}
{td=@x15}Lynched by town 5th lynch (D6){/td}
{td=@x15}1st Maf{/td}
{td=@x15}1{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Worst-Middle{/td}
{td=@x15}Killed by Maf N5{/td}
{td=@x15}4th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
TOWN WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Worst-Middle{/td}
{td=@x15}Lynched by town 5th lynch (D6){/td}
{td=@x15}4th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
MAFIA WIN{/td}
{/tr}
{tr=@x15}
{td=@x15}Worst-Worst{/td}
{td=@x15}Killed by Maf n5{/td}
{td=@x15}7th Maf{/td}
{td=@x15}None{/td}
{td=@x15}
MAFIA WIN{/td}
{/tr}
{/tbody}
[/xtable]
Conclusion:
- In the best scenarios we have plenty of mislynches. It's unlikely we'll get the revo soon though
- In the realistic scenarios (Middle) where we dont instantly get the revo/poisoner we have 0-1 mislynches to play with. Meaning if we don't get their killing roles fast enough we will have lost if we've made even a single mislynch.
- In the worst case scenarios(More specifically ones where we lynch the revo and they don't get killed by the Mafia) we simply out right lose no matter if we lynch an anti-town every single day.
- [Not concluded from result table] Even if the revo kills one Mafia (alright chance to happen) at most I can see this giving us 1 more mislynch, which we already don't have enough of.
We're really playing the odds if we don't come up with an actual plan that involves the town getting more than just a single lynch to get rid of Mafia. Scum reads and investigations don't matter because we're bound to mislynch atleast once and in many scenarios that already leads to us losing.
One single lynch per day is not enough for us to win. Most of the time it'll lead to a losing scenario the second we mislynch. That's the point I'm trying to make.
The problem here is obviously the amount of kills the anti-towns get to make per night. Our solution should be to match their kills by switching to autocracy. This outright gives the town 2 extra nightkills atleast for the first night.
But because we don't want our two town nightkills to be in the blind, we should perform some form of massclaim so that our nightkills have a better shot of getting Mafia. The point here isn't to get investigations it's to match the anti-town nightkills and shoot at them as much and as fast as we can while we still can so that we have a hope dwindling down their numbers/killing roles as fast as we can. Couple some smart massclaiming along with some reads of who our town nightkills should kill and we've got a recipe for a decent chance of winning, better than praying we don't make a single mislynch the entire game.
Oog's plan is so far the best one that attempts to solve this problem and keep some important PR's(mostly the assassin, as long as they're alive we have another nightkill) alive.