Not at all, like most people who are for it not being a thing, we want to PvE. We don't want to have to PvP if we don't want to, which is why we live in the PvE zone. It's honestly a huge false advertisement when you go "I'll just live in the PvE zone" and then someone comes and tries to steal your stuff every few hours. It is basically just forcing someone who wants to PvE into a pseudo PvP where they can't defend their selves and either get robbed or just have to sit and watch as someone they don't want around riffles through their things looking for stuff to take.i've got a question for people who are against raiding in pve.
do you not want to raid yourself at all?
I have been raided while adhering to the suggestions and rules, the raiding party seems to have been in the wrong but I have never been concisely informed of this. I have lost things to being raided like this which is unfortunate and an necessary evil with the system PvE raiders seem to love.I honestly don't see a need for a rule that prevents raiding in PvE as raiders are already declawed. Invisibility potions are disabled, so are jumping potions and enderpearls. You also cant break or build, even if you repair/demolish afterwards, and use buckets of water in the same way. The only way to obtain invisibility is to switch and level a class for the purpose, in addition to removing your own equipment.
It is for these reasons I struggle to see the issue certain PvE players claim to be experiencing, as they are already informed of the danger and solution, yet refuse out of laziness, and then demanding the rules be changed to favor them even more. Stop expecting everyone to bend to your 'needs' when you already have the tools to fix the problem yourself.
Actually very much in favor of a warring system where clans could declare war on each other and enable raiding on both sides.Personally I don't really like raiding, I much prefer just making cool bases and exploring.
Perhaps the town plugin could be modified so that each town inside the PVE zone has an area, and inside that area only town members can break and place blocks, and take items from chests and furnaces? That way, players who don't want to be raided and just build can do so.
Ideally maybe having 3 distinct areas could have been more beneficial - PVE, PVE with raiding, and PVP, though probably a bit too late for that.
Maybe another idea, is you can only steal items from chests in PVE if both your town and the town you are trying to take items from have some raiding option enabled? It would mean that you could only raid if you yourself can be raided.
Perhaps a combination of these could work, and I think having block protections on towns would be a good idea in general. Actually maybe a way to expand your territory using emeralds. Just some ideas
Optional warring is 100% cool with me. With, of course, the condition that both parties have to agree to war (and this to be enforced by system, not a human).Actually very much in favor of a warring system where clans could declare war on each other and enable raiding on both sides.
It allows people who like the system to take part, and people who don't to sit out.
I do not wish to raid under the current system, I feel that it would take to much of me mentally trying to protect myself from any attempted counter attack and don't want to have to counter raid anyone ever again.i've got a question for people who are against raiding in pve.
do you not want to raid yourself at all?
Here is a quote from Danni a couple of years ago when we had basicially a 100% pve smp with dungeons.SMP's have historically always allowed stealing if you have your chest uncovered.
I have not played on previous SMP's but I've seen that these previous SMP's are no longer running, I'm not saying that it was because of the chest locking rules but I do not think SMP's that are dead are an good example for a server we rather not have dead. I'd love to hear from older players on this server what did work though and why it worked so well like that, currently we are just a few days into this new launch and things already went wrong.
At least for me the reason why I want raiding to stay in PvE is because making PvE a fully safe zone will make everyone want to live there, both people who wants to raid and to play a safe smp. While many easily could think that PvP-ers could raid and fight eachothers in the PvP zone, they still want to keep their bases and items fully safe which will mean they will stay in the PvE zone instead. Basically I believe restricting raiding in PvE will also restrict the raiding considerable in general. Both last smps died quickly after the raiding got restricted and prevented so I find it reasonable to believe that will happen again.First I'd like to preface this with that I've skimmed most of the posts that reached a certain length, because quite frankly I couldn't be bothered to read it all, but they were also the posts that were pro removing raiding in PvE, or at the very least showed interest in the fact that things needed to be changed. However it's unfortunate that I can't really say the same about the other side, the people that do want to keep raiding in PvP. Most of those posts are only things like "put a block on it 4head" and things of similar nature. I honestly can't recall skimming over a post that actually explained why raiding should stay in PvE and not be just a comment where it's just pointing out that people that prefer no PvP interaction should just get used to it and take honestly dumb and counter intuitive measures to prevent people from doing such things.
To be fair, what do you expect when you basically make a game inside a game? If you want a minecraft server to keep running, you'll need to have expansive progression and more content anyways. If it's always just more of the same, which people will feel like in either of the 2 raiding situations, the server will die. Making it so that new players get pounded day one by experienced players in the PvE zone and then leave ain't gonna help either.We can't make the same mistakes as the past having the server go in this direction. There needs to be some spice for players to keep playing. Once you have finished your town in the pve zone that is free of any threat. You finish the questline complete the dungeon content and then what?
You say that either of the 2 raiding situations will make the server die yet both situations can be prevented. There isn't a bot walking into your town and taking stuff from your unblocked chests everytime. You already proved that the raiding can be prevented by blocking doorways into houses and there was minimal/no stealing.To be fair, what do you expect when you basically make a game inside a game? If you want a minecraft server to keep running, you'll need to have expansive progression and more content anyways. If it's always just more of the same, which people will feel like in either of the 2 raiding situations, the server will die. Making it so that new players get pounded day one by experienced players in the PvE zone and then leave ain't gonna help either.
People who don't care about PvP shouldn't have to deal with player enemy's in a PvE area. Period.
Edit: I haven't read the rules, which I will soon. But it's a PvE zone, so isn't it fair assumption that people are not allowed to steal from anyones chests regardless of locks? Unless it's specified ofcourse.
Fix for this: lock command in PvE area's or a seperate world/dimension for PvE and one for PvP.
This is just my uneducated opinion though.
This is a given for any server doesn't really have anything to do with chest rules.If you have a good server that's being kept up to date, with good admins who communicate well, the server won't die.
There is already a way to lock your chest and the other idea splitting the playerbase will just make both servers die faster.Fix for this: lock command in PvE area's or a seperate world/dimension for PvE and one for PvP.
I'd advise you to read the rules before making a post or playing on a server so you have an understanding of how the server works.Edit: I haven't read the rules, which I will soon.
Maybe with more development time there could be a capture the flag minigame within the PvP area where you get resources for every hour that you have the flag in a PvP base, and people try to steal it from eachother constantly? You get the safety of PvE whenever you want, and the challenge of making and defending your PvP base as well.Here is a quote from Danni a couple of years ago when we had basicially a 100% pve smp with dungeons.
"He may either be referring to town protection, or maybe the thing that way too many clans go this way.
Founded>Having fun>trying to get a rank>gets rank>is happy for a bit>inactive."
We can't make the same mistakes as the past having the server go in this direction. There needs to be some spice for players to keep playing. Once you have finished your town in the pve zone that is free of any threat. You finish the questline complete the dungeon content and then what? I know most DoD players are satisfied with the server set up even though there is a half pve instead of full map pvp. Thought I would give my two cents on the matter.
Yet another naysayer who doesn't even take the time to read the arguments or discussion and just replies with "just put a block on it".WTF why is this even a thing? is it that hard to block off your base.
You've misread. I mean that when that is your only, or when you only have a few feature(s), the server might very well die. That's why it is good to have these conversations and to keep innovating/expanding content wise. Like they do with the dungeons update.You say that either of the 2 raiding situations will make the server die yet both situations can be prevented.
Isn't there though? Any passerby can try it and anyone who feels like it can too. So it's not like you don't have to be worrying about that every time you open and close a chest. To me it's just a very tedious and (administratively) lazy fix to a simple problem.There isn't a bot walking into your town and taking stuff from your unblocked chests everytime.
Have I? Can't remember. And why do I have to grief myself into my own base or wait for someone else to open the door every time I want to enter it? It's not like you can use pressure pads, wires or switches to keep people out. And blocking every room with a chest in it is even more tedious.You already proved that the raiding can be prevented by blocking doorways into houses and there was minimal/no stealing.
Isn't having both a PvP and a PvE area already splitting the playerbase though? I mean look at the discussion it's already bringing about? And I honestly think you can make it work when you make sure the PvE and the PvP environment need each other. For example: In PvP you can't mine resources but win currency/gear and have to buy resources/gear/ammo/potions from PvE and in PvE there should be no way to earn currency except through trading and currency needs to have a purpose like bounties. (I'm not saying we need to do this, but hey admins: If it's thought out better it might be very cool.)There is already a way to lock your chest and the other idea splitting the playerbase will just make both servers die faster.
In the meantime I have read the rules and can honestly say I understand most arguements being made and the confusions/frustrations. I would like to note that I didn't go in completely blind, as I did hear some of the rules from my buddies at Bonfire. And no: I won't side 100% with the opinions of Bonfire, but I am a member of Bonfire therefore I am biased.I'd advise you to read the rules before making a post or playing on a server so you have an understanding of how the server works.
Or because it's common advice but you're refusing it because it looks ugly lol. It's literally the easiest fixYet another naysayer who doesn't even take the time to read the arguments or discussion and just replies with "just put a block on it".
Okay that's one. And the rest of the issues brought up?Or because it's common advice but you're refusing it because it looks ugly lol. It's literally the easiest fix
It is indeed for moderators/admins the easiest fix. For players howevers it's the easiest to accidentally forget.Or because it's common advice but you're refusing it because it looks ugly lol. It's literally the easiest fix