How about we try a different strategy for this game instead. The gameplan is pretty easy and is mostly about killing off anti-town pretty quickly at the start while we still can:
1) We massclaim.
2) Mafia all claims citizen because CC'ing any other role is complete suicide when we know everyones role. Revo probs will aswell.
3) We'll have a pool of 13 proven(!) town PR's and a pool of 13 unproven citizen claims(of which only 5 are actuall town which makes for a 8/13 chance to hit a non-town). Even if they don't all claim citizen for some reason we can block/murder the CC's to death.
4) Town installs 5 of the claimed town PR's on the council.
5) Council of town PR's elects an unknown dictator so the Mafia won't know who it is untill morning.
6) Both the assassin and dictator use their nightkills to slaughter the citizen claims that night.
7) 4 people die that night, 2 from the citizen pool and 2 from the PR pool(revo + mafia kill. Revo will kill a council member trying to kill the dictator and mafia will kill the assassin. Surprisinly our doctor should live this night as long ass we dont elect our doctor into the council.).
8) During the day 1 person is poisoned and we can also lynch 1 citizen claim. Giving the town essentially more kills than the anti-towns because the anti-towns have 2 nightkills + poison and the town has 2 nightkills + a lynch.
9) At this point the dictator is known and also with 3 citizen claims dead it's extremely likely that we killed 2 anti-town at that point which is really nice because if one of those happens to be the Mafia bus driver or poisoner this game is won. During the evening theres 10 citizen claims left and 11 proven town PR's.
10) Mafia will nightkill the now known dictator using their bus driver + nightkill. Dictator still gets to nightkill another citizen claim.
11) 3 people die at night, 1 from the citizen pool and 2 from the PR pool(toxicologist saves the poisoned person, dictator + probs doctor are now dead). 9 citizen claims left and 9 town PR claims left. We can fairly assume that at this point 2-3 Mafia are dead and atleast one of their strong PR's(bus driver/poisoner). If we're really lucky we kill the revo instead which we ofcourse have a 4/13 chance to do with 4 kills.
12) We can't lynch since dictator is dead so we elect 4 proven town PR's again. We install another dictator and they murder another citizen claim(keep in mind the citizen claim will be roleblocked so that could easely stop a Mafia both the night before and this night).
Where we go from here really isn't that predictable unless we know which anti-town we have killed. If at any point we kill the revo we've practically won as anti-town nightkills go from 2 to 1. If at any point we kill the bus-driver or poisoner our advantage grows alot aswell. Most of this plan is just rng/luck on who we nightkill but I give it a good 8/13 (62%) chance for the town to win this.