both notty's scenarios reply on rev not dying the whole game, and maf having both of their kills. consider literally any scenario where either maf poisoner or rev dies at literally any point in the gameAssassin is a full-blown vigilante in autocracy.
The goal of this plan isn't to keep our already mediocre PR's alive, it's to actively gun down any suspects as fast as we can while we still can. By comitting to autocracy we get 2 nightkills ontop of our day lynch.
While the anti-town have essentially 3 kills every night one single lynch from us isn't going to cut it even if we lynch a Mafia every single day, they just have too many kills for us to keep up with them no matter how right we are.
With 7 Mafia and assuming 2 kills every night, it means if we lynch right every single day 14 town members will eventually be dead. Since we have 18 town total, this leaves us with a wiggle room of 4 extra townies who can die before we've lost. Here below is what happens if we lynch right every single day, assuming 2 kills every night(Mafia+Revo) and they never hit each other since Revo's goal is to get into the council and thus they will kill council members to free up spots and the council will always be a majority of town(unless theres a Mafia majority and they turn the council into a dictatorship which is an extra kill for the Mafia).
[xtable=skin1]
{tbody}
{tr}
{td}Status at the start of:{/td}
{td}T{/td}
{td}M{/td}
{td}R{/td}
{/tr}
{tr}
{td}D1{/td}
{td}18{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}N1{/td}
{td}18{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}D2{/td}
{td}16{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}N2{/td}
{td}16{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}D3{/td}
{td}14{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}N3{/td}
{td}14{/td}
{td}5{/td}
{td}1{/td}
{/tr}
{tr}
{td}D4{/td}
{td}12{/td}
{td}5{/td}
{td}1{/td}
{/tr}
{tr}
{td}N4{/td}
{td}12{/td}
{td}4{/td}
{td}1{/td}
{/tr}
{tr}
{td}D5{/td}
{td}10{/td}
{td}4{/td}
{td}1{/td}
{/tr}
{tr}
{td}N5{/td}
{td}10{/td}
{td}3{/td}
{td}1{/td}
{/tr}
{tr}
{td}D6{/td}
{td}8{/td}
{td}3{/td}
{td}1{/td}
{/tr}
{tr}
{td}N6{/td}
{td}8{/td}
{td}2{/td}
{td}1{/td}
{/tr}
{tr}
{td}D7{/td}
{td}6{/td}
{td}2{/td}
{td}1{/td}
{/tr}
{tr}
{td}N7{/td}
{td}6{/td}
{td}1{/td}
{td}1{/td}
{/tr}
{tr}
{td}D8{/td}
{td}4{/td}
{td}1{/td}
{td}1{/td}
{/tr}
{tr}
{td}N8{/td}
{td}4{/td}
{td}X{/td}
{td}1{/td}
{/tr}
{/tbody}
[/xtable]
Now let's see what happens if at any point we make 1 mislynch. I'll make it D3 but it really doesn't matter where.
[xtable=skin1]
{tbody}
{tr}
{td}Status at the start of:{/td}
{td}T{/td}
{td}M{/td}
{td}R{/td}
{/tr}
{tr}
{td}D1{/td}
{td}18{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}N1{/td}
{td}18{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}D2{/td}
{td}16{/td}
{td}7{/td}
{td}1{/td}
{/tr}
{tr}
{td}N2{/td}
{td}16{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}D3 - TOWN MISLYNCH{/td}
{td}14{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}N3{/td}
{td}13{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}D4{/td}
{td}11{/td}
{td}6{/td}
{td}1{/td}
{/tr}
{tr}
{td}N4{/td}
{td}11{/td}
{td}5{/td}
{td}1{/td}
{/tr}
{tr}
{td}D5{/td}
{td}9{/td}
{td}5{/td}
{td}1{/td}
{/tr}
{tr}
{td}N5{/td}
{td}9{/td}
{td}4{/td}
{td}1{/td}
{/tr}
{tr}
{td}D6{/td}
{td}7{/td}
{td}4{/td}
{td}1{/td}
{/tr}
{tr}
{td}N6{/td}
{td}7{/td}
{td}3{/td}
{td}1{/td}
{/tr}
{tr}
{td}D7{/td}
{td}5{/td}
{td}3{/td}
{td}1{/td}
{/tr}
{tr}
{td}N7{/td}
{td}5{/td}
{td}2{/td}
{td}1{/td}
{/tr}
{tr}
{td}D8{/td}
{td}3{/td}
{td}2{/td}
{td}1{/td}
{/tr}
{tr}
{td}N8{/td}
{td}3{/td}
{td}1{/td}
{td}1{/td}
{/tr}
{tr}
{td}D9{/td}
{td}1{/td}
{td}1{/td}
{td}1{/td}
{/tr}
{/tbody}
[/xtable]
Look at that, we quite literally do not have a single mislynch or we already lose. 1 lynch per day is not good enough. And the funny thing here is that the granny/poisoner isn't even taken into consideration, even if the Mafia kills the Revo somewhere early the granny/poison kills will still average it out to about 2 kills per night, if the Revo doesn't die early things will probably look like more like 3 kills per night instead of 2. Even if the Revo kills one or two mafia this will take us from our ability to have 0 mislynches to 1, which we'll 100% have since theres no way we'll lynch right every single day.
If you can try to convince me that with 2-3 kills every night a democracy with 1 lynch is good enough then there must be something big I'm overlooking.
then town has more mislynches
notty's scenario is a weird one